Hi Tom, Sorry if you had to repeat yourself, but the larger areas sound worth it now that I understand what is going on behind the scenes. Thanks also for explaining the sound thing, and I sympathize with you, although I have no concept of just how hard it will be. Thanks again for some clarity on this.
The truth will set you free... Jesus of Nazareth 33 AD ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Sunday, July 16, 2006 6:36 PM Subject: Re: [Audyssey] just tried Monty > Hi, Allan. > Thanks, for the good feedback, and here is some comments of my own. > As for temple size it was doubled for technical reasons. I was planning > on doing more interesting stuff in the later levels that need a larger > temple space. > As for the issue with sounds sounds are based on the distance from > player. So what is happening is you are hearing sounds through walls, > and it is on the other side of the wall. you can get to them, but not > through the wall. You have to get to them via the maze. > There is a possible fix for this, but it is a total pain in the neck to > do at this point. > I'll probably wait until the engine and levels are pretty much stable > and then work on some sort of update feature that turns sounds on and > off based on the room or area you are in. > > > > allan thompson wrote: >> Hiya, >> Been gone for a while and just getting somewhat caught up with some >> things. I got some thoughts on the monty alpha, although it isn't very in >> depth. >> I still have the old monty, and could compare them somewhat. >> 1: The male / female voice didn't make a diffrence at all. I barely even >> noticed that USA monty even had a female voice. Not that it sounds bad, >> but only that it didn't affect me one way or the other >> 2: the temple size seemed much larger, and I am not sure I liked it that >> much. Getting to the end of passages and ladders as well as ropes seemed >> tedious >> 3: the snake moved, out to lunch on this, and I would probably vote it >> down if it wasn't for the switch Tom had mentioned making to the game to >> change diffuculty of monsters. I don't have time to struggle with a long >> and difficult game for extended periods, which means for me a game needs >> to be simple to use and intuitive to understand and play. Monty fits the >> bill here. >> 4: I love being told I am hitting a door, wall or cieling. it gave me a >> sense of space, like I was in something, that a simple oof sound doesn't >> really do for me. >> 5: Ladder detection is right on. No more playing find the ladder , >> walking back and forth trying to hear the metal sound. I love how much >> better it is now. >> 6. On the first passage at the end I hear a rope that I can't get to. Is >> this the way the game will be or is this just something that will get >> fixed down the road. I think there are other situations like this in the >> temple but I can't remember right now. >> >> It is looking more or less like this is going to be a pretty good game, >> and I am excited to see this finally come to the light. >> >> >> >> >> >> >> The truth will set you free... >> Jesus of Nazareth 33 AD >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
