Hi Tom,
Sorry if you had to repeat yourself, but the larger areas sound worth it now 
that I understand what is going on behind the scenes. Thanks also for 
explaining the sound thing, and I sympathize with you, although I have no 
concept of just how hard it will be.
Thanks again for some clarity on this.

The truth will set you free...
Jesus of Nazareth  33 AD
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, July 16, 2006 6:36 PM
Subject: Re: [Audyssey] just tried Monty


> Hi, Allan.
> Thanks, for the good feedback, and here is some comments of my own.
> As for temple size it was doubled for technical reasons. I was planning
> on doing more interesting stuff in the later levels that need a larger
> temple space.
> As for the issue with sounds sounds are based on the distance from
> player. So what is happening is you are hearing sounds through walls,
> and it is on the other side of the wall. you can get to them, but not
> through the wall. You have to get to them via the maze.
> There is a possible fix for this, but it is a total pain in the neck to
> do at this point.
> I'll probably wait until the engine and levels are pretty much stable
> and then work on some sort of update feature that turns sounds on and
> off based on the room or area you are in.
>
>
>
> allan thompson wrote:
>> Hiya,
>> Been gone for a while and just getting somewhat caught up with some 
>> things. I got some thoughts on the monty alpha, although it isn't very in 
>> depth.
>> I still have the old monty, and could compare them somewhat.
>> 1: The male / female voice didn't make a diffrence at all. I barely even 
>> noticed that USA monty even had a female voice. Not that it sounds bad, 
>> but only that it didn't affect me one way or the other
>> 2: the temple size seemed much larger, and I am not sure I liked it that 
>> much. Getting to the end of passages and ladders as well as ropes seemed 
>> tedious
>> 3: the snake moved, out to lunch on this, and I would probably vote it 
>> down if it wasn't for the switch Tom had mentioned making to the game to 
>> change diffuculty of monsters. I don't have time to struggle with a long 
>> and difficult game for extended periods, which means for me a game needs 
>> to be simple to use and intuitive to understand and play. Monty fits the 
>> bill here.
>> 4: I love being told I am hitting a door, wall or cieling. it gave me a 
>> sense of space, like I was in something, that a simple oof sound doesn't 
>> really do for me.
>> 5: Ladder detection is right on. No more playing find the ladder , 
>> walking back and forth trying to hear the metal sound. I love how much 
>> better it is now.
>> 6. On the first passage at the end I hear a rope that I can't get to. Is 
>> this the way the game will be or is this just something that will get 
>> fixed down the road. I think there are other situations like this in the 
>> temple but I can't remember right now.
>>
>> It is looking more or less like this is going to be a pretty good game, 
>> and I am excited to see this finally come to the light.
>>
>>
>>
>>
>>
>>
>> The truth will set you free...
>> Jesus of Nazareth  33 AD
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>>
>>
>
>
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