Well written. smiles

I try to bring my melee up as well as spells.  my best character, Raven 
Nightwolf, is 66 melee and the power I started with, from the beginning is 
at 59. smiles
Kellie and my loveable Lady J.
I've reached the age where I don't take YES for an answer.
msn, [EMAIL PROTECTED]
aim sionnain74
skype, sabrielle

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, July 27, 2006 8:20 PM
Subject: Re: [Audyssey] Sryth.


> Hi.
> The ability to have and use magical powers is totally dependant on how
> you rolled your characters stats. In general your ora, and spirit, rolls
> need to be in the teens or higher. Even then a relm of magic is no good
> until you train it up to skillful or higher.
> For example, my Sryth character is working in the relm of fordification.
> It somewhat worked once I hit level 20, but before that it was about
> useless. By the time fordification hit 30 or so it was useful as a
> power. Until then you need to be skilled in weapons and take on a more
> warlike character. That is why melee and stamina rolls as well as might
> are important for the game.
>
>
> MissWings wrote:
>> Hi all.
>>
>> Someone gave a link to this game yesterday and I signed up for it and
>> really like it so far.  I was just wondering, how would go about getting
>> magical powers to use?  I didn't see an option for that when I set up my
>> character.  I was kind of wondering if joining the adventurer's guild is
>> worth the money too ... if anyone's done that and can give what the
>> difference is between that and regular playing I wouldn't mind knowing
>> about it.  If this is off topic anyone can write me off list.  My e-mail
>> address is
>>
>> [EMAIL PROTECTED]
>>
>> Thanks all.
>>
>> MissWings
>>
>>
>>
>
>
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