Hi Chris,
I wish I could help you. But I have had that same problem. I have  always 
played with sighted players and had them help me position pieces but in 
general I couldn't come up with anything other than a crude grid system. But 
that sounds pretty much like excel so not much help there.
If you do find a solution, let us know, I am interested to see how you 
solved it.
sorry I couldnt help
The truth will set you free...
Jesus of Nazareth  33 AD
----- Original Message ----- 
From: "Christopher Bartlett" <[EMAIL PROTECTED]>
To: "gamers-audyssey.org" <[email protected]>
Sent: Friday, July 28, 2006 12:55 PM
Subject: [Audyssey] Table-top mapping.


> Hello.  For those of you who run table-top roleplaying games, like
> Dungeons and Dragons, what solutions have you found to maintain maps
> for complex battles.  In my current campaign, my nine players, plus 3
> NPCs, eight horses, wagon and baggage are about to be ambushed by
> fifteen brigands, who will in turn be ambushed by the ogre band they
> are fleeing from.  This makes for a bewildering array of targets to track.
>
> I'm using Excel to do the monkey-work of keeping track of initiative,
> HP, etc, but I need a solution for tracking a battlefield that's
> liable to encompass a one or two hundred square of terrain that
> varies from open hillside to dense woods.  I'm willing to provide
> detailed descriptions for my sighted players, but I want a way to
> track this sprawling fight for myself so I can tell the players what
> they see and what their opponents are doing.
>
> The description of the sprawling fight in the recent Audyssey gives
> me some hope that there might be a solution for this more elegant
> than an Excel sheet with positions marked on it.
>
> Chris Bartlett
>
>
>
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