Just keep track, in your mind, of where you are.  If you go north, then 
east, then south, then west, then north, you'll be going in the same 
direction you started.  That's part of the fun of a text adventure--solving 
it.  If the game is too easy, what value will it have in the future?  None.
----- Original Message ----- 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, August 02, 2006 10:17 PM
Subject: [Audyssey] a very basic text adventure


>
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> ----
> Hi all
>
> I'm still a very beginner with text adventures.  I'm going totally blank
> when trying to solve a text adventure. Can you suggest a very basic
> Winfrotz game to start off which only requires a few moves to complete
> the game?
>
> The problem I found with these games where you have a lot of hallways to
> go through, I tend to go in circles all the time. How do you guys make a
> map not to go in circles?  One such game is a fable. The only topic in
> the help system in that game is: about the game.  I tried that game so
> many times and each time I go in circles.
>
> Many of the games' help system only contains walk throughs that gives
> you a solution to the game.
>
> It doesn't give the help I need: I need help on how to create a map not
> going in circles. Do you think I must go that far as to open a word
> document and create a map there? It's a schlep to do it like that.  Do
> you need to have a good memory to play text adventures?
>
> So if you can recommend a very short text adventure just to start me
> off, I'll appreciate it.
>
> I have the z files that came with Winfrotz, there are 95 games when I
> downloaded Winfrotz.
>
> Thanks
>
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