Hi, *quote* > First it was in 8 parts but when I read part 7, it was the same as part 6. *quote end*
Yes I know, what can I do about it :) About the accessibility: what do you mean with "large print" (font size, ?) ? Usually Gamasutra also provices a Pinter Friendly version, like: (regular) http://www.gamasutra.com/features/20050706/bierre_01.shtml (printerfriendly) http://www.gamasutra.com/features/20050706/bierre_pfv.htm Unfortunately, they didn't this time... I personally think the idea of gamespaces should definately be studied (which actually we (Accessibility/AudioGames) have already discussed with the folks from FORTH-HCI). The idea offers a lot of potential, but now it is time to get a modern complex game like LocoRoco, Crysis or Spore (just not Pong!) and test the concept. Although the concept leaves heavily on making a multiplayer game accessible for people with different abilities, it doesn't say that much on making a game accessible for one (other than 'parameters'). This is not possible of course, because of the different games out there. But now it is time to try and make Doom 3 or Quake 4 accessible. The reason I mention these commercial titles is because too many research projects have tried to research accessible games by not only trying to create an accessible interface, but also a game. And researchers (well most of 'm) are not game designers. That's why there are so many Pong's and Space Invader games out there. I think it is best to get a game which has already proven itsself (like Doom 3 or Quake 4) and then mod it. Same what Matthew of AGRIP did, same what Reid Kimball of LucasArts is doing in his Games[CC] project: http://gamescc.rbkdesign.com/projects.php . Greets, Richard http://www.audiogames.net ----- Original Message ----- From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, August 18, 2006 1:53 AM Subject: Re: [Audyssey] Important Article about Access Invaders on...Gamasutra! > Hi Richard, > I went to the url you posted and tried to read the article, > The Theory of Parallel Game Universes, > but found two annoying problems with it. > First it was in 8 parts but when I read part 7, it was the same as part 6. > Second, I think they were trying to make the article more accessible by > putting the text in large print but it made it less accessible since each > line was spoken by my speech software, JFW three times. > I did not know how to fix this so I had to download each page and copy it > to > a word processor that extracted the large print font which allowed me to > read it once not three times. > I do like the theory but I can imagine the most difficult part would be to > decide how difficult to make a game that has so many adjustable elements. > I like the idea of a little calibration game built in that would determine > your difficulty. > For example, one alien moving across the screen very fast and on each pass > slows down. > The calibration game would time how long it took for you to hit that > alien. > Then the game would set the difficulty to that number. > This would be similar to the calibration in David Greenwood's Lone Wolf > which sets the speed of the game based on the time it takes your > synthesizer > to read a poem. > Thanks, > Phil > > ----- Original Message ----- > From: "AudioGames.net" <[EMAIL PROTECTED]> > To: "Discussion list for blind gamers" <[email protected]> > Sent: Thursday, August 17, 2006 2:44 PM > Subject: [Audyssey] Important Article about Access Invaders on... > Gamasutra! > > >> Hi, >> >> Please see this article on universally accessible games and parallel game >> universes I recently talked about here: >> >> http://www.gamasutra.com/features/20060817/grammenos_01.shtml >> >> Greets, >> >> Richard >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
