hi, maybe the below will help. it's taken from within the sledging forum on
battrick.org. i've worked the 3 day game selection thing out so if i can
help let me know. but read the following first.

A quick guide to the new orders for First Class games...

Spell Orders? What's that about?

Hover your mouse over 'Spell Orders'

Max Overs / Min Overs / Max Runrate

These are guidelines you can set to your captain.
A spell is a period of bowling. Unlike in one-day games, there are no limits
on how many overs a bowler can bowl.

In real life, fast bowlers have short spells of maybe 4 to 8 overs. But if
they are taking lots of wickets the captain will let them bowl for longer.

A spinner can bowl almost endlessly... more than 20 overs in a spell. But if
you have a high stamina spinner, and he is being hit for 10 an over, you
want
your captain to take him off! So you can suggest how many runs you think
that bowler should be allowed to concede per over.

Example

Max Overs / Min Overs / Max Runrate

e.g. 8-4-6

His spell will be at least 4 overs, at most 8 overs, but will end if he
concedes more than 6 runs an over.

Declaring

If you are batting against a rubbish team, for example Moss Side
(4618)
in IV.24 in England, you will score many thousands of runs. But the match
only lasts 3 days, so while it's cool to spend 3 days scoring 800 for 2, the
match
will be a draw. You can set a declaration target. When your team have scored
that many runs, they will declare their innings over, and you can start
bowling
at the other team.

Following on

Imagine you bat first and score lots of runs, say 600.

Then you bowl the other team out for 100. He's so far behind that you can
force him to bat again. That's called making him follow on. i.e. he bats,
and
bats again.

Now you still have another turn left, so if he scores 501 in his second
innings, you need to score 2 runs to win.

Only the team that bats first can make someone follow on.

In RL teams don't always enforce the follow on - sometimes their bowlers are
too tired and they want to allow them to put their feet up for a bit and
normally
it is harder to bat last as the pitch cracks up.

However if one team is better than the other they will normally enforce the
follow on as in cricket you aren't just playing against the opposition, you
are also playing against the clock as you need to take 20 wickets inside a
certain time (in battrick 3 days, in test matches 5 days) in order to win.
If
you bat twice it gives you less time to bowl the opposition out twice.

Priority

Use the priority boxes to select the five or six players you want to bowl.
Priority acts like a ranking system. When a bowler gets tired, the captain
will
look to change the bowling. He will (depending on circumstances) use the
highest ranked player available.

For example, if you have two spinners, one proficient and one competent, you
might want to set the proficient spinner to priority 4, and the competent to
priority 5. That way, the captain is more likely to use your better spinner.

Kevin - owner of the audyssey gamers discussion list at:
www.audyssey.org
contact me via email/msn:
[EMAIL PROTECTED]
----- Original Message ----- 
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, September 09, 2006 5:29 PM
Subject: Re: [Audyssey] battrick.


> Hi Ian,
> Sorry, to open and close combo boxes, it's alt up and down. I'm now not
> sure, you guys have probably heard of the new engine for the first class,
> three day matches. I don't understand order setting with that. You get the
> player combo box, then the style ones, and the radio buttons, but then you
> get one with numbers 1 to 12 and a --- line on top, and after that, you
get
> edit fields with numbers in like 8.4, etc. What do these mean, the rules
> haven't been updated.
> Ari
>
>
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