I saved this quite some time ago, as you can see by the date.  Here is a 
pretty good way to complete this mission.  The subject line already told 
those who don't want it what this message contains, so delete now if you 
don't want it, or save it for your future reference.

Date: Friday, September 03, 2004 7:36 AM

From: Michael.fontayne


When you start the mission you are fairly far away from your
objective.  This is typically the point that I pop the top off the bottle.
(Incidentally, pale ale is the brew of choice for LW.)  Make your heading 25
degrees, kick up to full speed, and set the clock to triple time.  Don't
get too lazy or you'll run into land and have a bugger of a time getting
back
on course.  Once you find the land keep turning to starboard so the land
stays off the port beam.  Remain about 4000 yards from land.

 Keep viewing.  You're going to see another piece of land in a bit.
This is when things get a bit more interesting, so pay closer attention.
Start turning to port once you see the second piece of land.  Once you are
almost exactly between the two pieces you must be equidistant from both.
Your heading should be about 10 degrees at this point.  Keep an eye out, and
make sure that one piece of land isn't growing closer more rapidly than the
other.  They are going to get close, so don't be too worried.  Make your
depth 10 feet.  Raise the deck gun and aim it slightly to starboard with a
range of 5000.

 You'll see the shore batteries when the coast is about 300 yards to
either side.  Stop immediately after seeing them.  You've got your deck gun
out, so let's waste those batteries for fun.  Besides, it'll make things
easier in the later sections.  But mainly, I like to take them out because I
tend to destroy every target I can.


 Now for the most dicey part of the game.  Oh, but first.  If a
destroyer happens to show up while you're attacking the shore batteries go
ahead and waste him too.  He won't give you much trouble, as he's behind a
wall.  You can't hit him with torpedoes for the same reason, so nail him
with the deck gun.  Note that in later versions of the game this isn't
possible.

 Okay, so as I was saying.  Move forward at quarter speed for a few
hundred yards.  If you haven't seen the cave entrance before you'll see it
now.  Do a ping with your active sonar and see the minefields laid out for
you.  Sound scape (.P) will show that these mine fields are contiguous at
this point, but we're going to prove that wrong.  Continue forward, and
begin your dive.  I've played this one so much that I've started to play
chicken with the cave roof, but don't recommend that to anyone who wants to
actually complete the mission.

Make your depth 72 feet.  Make sure that your periscope is down.
Start pinging away with that active sonar.  Use the "m" key to get
more detail about each ping.  You should notice that there are three
minefields.  They are each separated by the smallest of spaces.  The space
to the left seems (at least to me) to be smaller.  So you need to angle your
boat for the right gap.  set yourself up, and wait.  This one's pretty hair
raising, and takes a bit of practice.  I can't give an exact heading because
a lot depends on you're exact point in the bay.

 Once you're fairly secure in your heading take a look at the depth.
The bottom is going to rise quickly.  that's our next tight spot.  Another
Beer drinking wait either ends with an explosion, or with you squeezing
through the minefields.

 So here's the trick.  David G put the mines slightly in front of the
cave roof, and the bottom is climbing quickly.  So now that he's squeezed us
left-to-right through a minefield he's going to squeeze us top-to-bottom.
This is a bit of chicken-playing as well.  You can't go up until you've
passed the cave roof (keep active sonar going), but you can't go very far at
72 feet.  The key is to wait for the bottom to reach 80 feet.  Once that
happens slowly start to bring the sub up.  You'll find that you reach 60
feet just as the bottom is about to swoop up and scrape your keel.  At that
point you're past the roof, so let's come up to periscope depth.

 One last obstacle, and then we get to blaze away.  The destroyer
needs to be dealt with if you haven't already. so that we can get that heavy
water plant, so do
something to attract his attention.  This is another tricky maneuver.  You
have literally no room to work with at this point, and no depth to run
with.  You've got to be a pretty great shot to knock that destroyer out, and
you need to take it out if you are going to easily finish the game.  Just
remember that he has issues with maneuvering as well.  So he'll try to keep
to the deepest parts as well.  If you move north from the cave you'll enter
deeper water, which your sub loves!

 If you can get the destroyer you're ready to finish the mission.
It's difficult to get a torpedo shot across the shoals near the plant, so
rise up and your deck gun can play.  It takes a ton of rounds, but at this
point you have nothing but time.

 That's about the most difficult mission in the pack shipped with the
game.  If you can accomplish it almost every time you play then you're doing
something right.

Thanks go out to Randy Hammer for sending this great help.



------ Original Message ----- 
From: "John" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, September 25, 2006 7:37 PM
Subject: Re: [Audyssey] lone wolf challenge


> Nope, that's where I am having trubel. I cant blow up the clifs or what 
> ever
> de heck ya  have to do with them.
> need tec support?
> Pleas email:
> [EMAIL PROTECTED]
> And I will get back to you as soon as possable.
> ----- Original Message -----
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, September 25, 2006 5:13 PM
> Subject: Re: [Audyssey] lone wolf challenge
>
>
>> Have you gotten into the cave?
>> ----- Original Message -----
>> From: "John" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Monday, September 25, 2006 3:38 PM
>> Subject: Re: [Audyssey] lone wolf challenge
>>
>>
>> > How do you get throo  the water plant? I can never find a way in!
>> > need tec support?
>> > Pleas email:
>> > [EMAIL PROTECTED]
>> > And I will get back to you as soon as possable.
>> > ----- Original Message -----
>> > From: "Charles Rivard" <[EMAIL PROTECTED]>
>> > To: <Undisclosed-Recipient:;>
>> > Sent: Monday, September 25, 2006 10:59 AM
>> > Subject: [Audyssey] lone wolf challenge
>> >
>> >
>> >> Have you completed all 17 missions that come with Lone Wolf without
> using
>> > the deck gun other than mission 15, in which you do have to use it on
> the
>> > water plant??  I think it is possible.  Now, have you successfully
>> > completed
>> > all 17 missions using the gun only??  I don't think that can be done.
>> >> shepherds are the best beasts
>> >> _______________________________________________
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>> >> any subscription changes via the web.
>> >>
>> >>
>> >>
>> >> --
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> 3/10/2006
>> >>
>> >>
>> >
>> >
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