Wow--I want one!   Oooo--I'm so envious...
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, September 27, 2006 12:47 PM
Subject: [Audyssey] Fw: [Blind] Fw: Israel-made devices get blind into 
gaming action


>
> ----- Original Message ----- 
> From: "J volschenk" <[EMAIL PROTECTED]>
> To: "National Accessibility Portal mailing list with topics
> focusedonaccessibility for users with visual disabilities."
> <[EMAIL PROTECTED]>
> Sent: Wednesday, September 27, 2006 5:17 PM
> Subject: [Blind] Fw: Israel-made devices get blind into gaming action
>
>
>>
>> ----- Original Message ----- 
>> From: "Ricky Lomey" <[EMAIL PROTECTED]>
>> To: <undisclosed-recipients:>
>> Sent: Wednesday, September 27, 2006 11:31 AM
>> Subject: Fw: Israel-made devices get blind into gaming action
>>
>>
>> >
>> > > Friday January 30, 2004
>> >
>> > Israel-made devices get blind into gaming action
>> >
>> > by michele chabin
>> > correspondent
>> >
>> > jerusalem   |   Two children sit in front of a monitor and
>> enthusiastically
>> > play a computer game called Hidden Bombs. Each player imagines himself
> on
>> a
>> > ship being tossed by high seas, surrounded by mines. To survive, the
>> players
>> > must locate the mines as quickly as possible. If they make the wrong
> move,
>> > they are told, the mines will detonate.
>> > Hidden Bombs is just like any computer game, but with a crucial
>> difference:
>> > It is user-friendly for both blind and sighted people. The computer
> game,
>> > which is part of a series of educational software programs developed by
>> the
>> > Israeli company Virtouch, provides a wealth of tactile and audio clues
>> that
>> > level the playing field for blind competitors.
>> > The Jerusalem-based company specializes in educational hardware and
>> software
>> > for the blind and visually challenged. The mouse it invented, called 
>> > the
>> > VTPlayer, utilizes an embedded tactile display that helps users "read"
>> > information on the screen through their fingertips. In the October 
>> > issue
>> of
>> > Braille Forum, Arie Gamliel, one of the VTPlayer's blind testers, wrote
>> that
>> > the VRPlayer "looks almost exactly like the average computer mouse. It
> has
>> > two tactile displays on top, each consisting of 16 vibrating pins. 
>> > There
>> are
>> > four controls or buttons, two on each side. It includes all of the
>> functions
>> > of a regular Windows mouse in addition to its unique capabilities as a
>> > tactical, immersive, multimedia device."
>> > In his review, Gamliel, a Jerusalemite who lost his sight shortly after
>> > birth, said that the device "is easy to install" on any computer. "You
>> plug
>> > it into a USB port, install the software and away you go. All of the
> games
>> > are designed from the ground up to serve a cognitive role."
>> > In playing them, he said, "the child gains skills in terms of
>> understanding
>> > spatial relationships, tactile differentiation, a sense of relative
>> > direction, comprehension of braille symbols, developing a mental
> 'picture'
>> > of complexity and so on."
>> > Gamliel said that schools and educational facilities serving blind kids
>> > "should seriously consider" purchasing the product, despite its $695
> price
>> > tag. "That's much less than many common Playstations on the market," he
>> > noted.
>> > While Virtouch is of course a business, Arnold Roth, Virtouch's CEO,
>> insists
>> > that those involved in the venture have a mission above and beyond the
>> > bottom line.
>> > "I feel a real affinity for the products," says Roth, the father of a
>> blind
>> > child as well as several sighted children. "This company was founded to
>> help
>> > meet the needs of blind children, and we've expanded our scope to blind
>> > adults as well."
>> > Founded in the mid-'90s, Virtouch is the brainchild of Roman Gouzman, a
>> > cognitive psychologist from the former Soviet Union. Gouzman assembled 
>> > a
>> > team of software and hardware developers and actively sought input from
>> the
>> > blind, including many children. Roth says that "there is a high degree
> of
>> > loneliness and separation in the lives of many blind people. Our goal 
>> > is
>> to
>> > build cultural bridges" between blind and sighted children, between
>> siblings
>> > or schoolmates. I frankly don't know of any other solution that allows
>> [the
>> > blind] to be both educated and socially connected at the same time."
>> > Virtouch also offers several programs to help a child learn braille, as
>> well
>> > as tactile maps of the United States and Europe.
>> > "Many think that braille for the blind is like motherhood and apple
> pie,"
>> > Roth says. "In fact, it's losing ground in the U.S. There is too much
> easy
>> > availability of audio, on the radio and via the Internet. We're in
> danger
>> of
>> > producing a generation of illiterate blind people."
>> > One entry in Virtouch's Braille Adventure Series enables players to
>> "visit"
>> >
>> >
>> > an amusement park where they must pick the correct braille symbols from
> a
>> > moving conveyor belt.
>> > Each Braille Adventure game includes a teacher mode, which allows the
>> > instructor to modify the games features to match an individual 
>> > student's
>> > progress.
>> > A soon-to-be released title called Crazy Biker is a simulation game in
>> which
>> > the player assumes the role of a motorcycle rider who needs to react to
>> > threats and opportunities. As you explore the tactile map of the United
>> > States, the pins of the mouse suddenly jump up when you touch a border.
>> When
>> > the mouse hits the ocean, the pins feel like little waves, rising and
>> > falling. As you move to different parts of the map, the audio announces
>> the
>> > names of the states, allowing the user to integrate both audio and
> tactile
>> > clues.
>> > "You feel and focus on the tactile feeling," says Gouzman. "Second, you
>> > verbalize your intuitive hypothesis as to which direction you're going.
>> > Third, you actively interact with the computer," something a blind
> person
>> > does not do when using a puzzle map, for example. Roth calls it "sadly
>> > ironic" that, while numerous schools and other places serving blind
>> children
>> > have purchased the VTPlayer, the schools in Israel have not.
>> > "Israeli government support for the blind is far behind what it is in
>> other
>> > countries," Roth says. "The Ministry of Education says it doesn't have
> the
>> > budget."
>> > <br />
>> > Information on Virtouch products: <a
>> > href="http://www.virtouch.com";>www.virtouch.com</a>.
>> > <br />
>> > This article was first published in the New York Jewish Week.
>> >
>> > Copyright J, the Jewish news weekly of Northern California
>> >
>> >
>>
>> _______________________________________________
>> Blind mailing list
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>>
>>
>>
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>> 2006/09/26
>>
>
>
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