Hi Michael,
Correct. In fact, I tried doing what James was doing with 3D buffers to 
give a better more realistic soundscape, and am running in to the same 
sort of grief. I think the best solution here will be stereo panning 
which is simple, and while not exactly realistic it is the best anyone 
can expect for Monty.


michael feir wrote:
> Actually, James's version of 3d mode would still have technically been a 2d 
> game. You could just choose to have the sound go from in front of you to 
> behind rather than left and right. The actual game play would still have 
> been the same. He was looking at using 3d buffers to give the sounds a more 
> realistic feel. His attempt to do that seems to have been part of what 
> caused him grief trying to complete the project.
> Michael Feir
> Creator and former Editor of Audyssey Magazine
> 1996-2004
> E-mail: [EMAIL PROTECTED]
>   


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