The point system is right on the money, Tom, and as you know there will always going to be rules changes and to stay current, makes Raceway, certainly a game that is going to have updates. AS I mentioned many times as Raceway should be a game that should be a game that will live on with updates being rules changes and add ons.
When I had mentioned car pagckages, it would be great to have ar packages of older NASCAR's cars and the set of rules for that period of time. Checking out NASCAR stats, you can get an Idea of drivers finsihing races. Due to either crashes or car troubles should be included in the AI for all drivers. You may have a great driver but the car lets them down. Also better race teams are going to have better pit crews and must be a factor in the AI as well. NOw on, a text NASCAR racing game I used to play had a break down like this: Pit Crew were graded A - D A being the best. Cars used the small grading. So lower the rating the better the car will not finish the race. Driver, Also used the grade system. A driver with (A) is a driver that can do really great with the Crew Pit and Car is both A's. This driver can also with with the ratings are not A's So in reverse a rookie may get a (D) rating and crashes. During a race when a crash happens better drivers will be able to avoid the wreak while others will get tangled in the mess. Of course, this will also depend on how the cars are bunched together and close they are in the pack. A (D) driver can still get around the pile up, only if there is enough response time. Lastly, the rating for the Car is mostly the rating on how well the engine is built to go 500 miles. Also, the lower the pit crew rating the more chances they will not be able to repair the in the pits or in the garge. Yes, there should be at times that cars will need to held to the garage to massive rrepiars. That means a bunch of laps lost, but the car may be repairable and its the better crews that will get the car out of the garage faster. Crash ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Sunday, October 08, 2006 8:56 PM Subject: Re: [Audyssey] Raceway, news, plans, and updates. > Hi Brandon, > Well, I am hoping to make USA Raceway match up with the current rules > and regs for the Nascar Nextel Cup Series. > One of the new 2004 rules I am definately adding is the leading racer > gets 180 points rather than the 175 as are the current scoring for > Nascar. That will prevent a tie between the leader and runner up. > Also like in Nascar scoring is by the book. You get 5 bonus points for > leading at least one lap, and 5 bonus for the most leads in the entire > race. > One thing I definately want to add is the AI drivers can screw up, > crash, etc somewhat. I always hated in games like Pole Position and Pole > Position 2 you ddrove off the track in to the grass or hit the wall, and > here the AI drivers are flying by like noone ever makes mistakes. I > always thought if I could screw up once and a while they should to. Grin. > > Brandon armstrong wrote: >> hi thomas I can't wait for this game to come out, I'm a huge nascar fan >> and >> I've been looking for a racing game for years that plays like nascar. >> Brandon >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
