Wrong List! Sorry Guys! ----- Original Message ----- From: "Sylvester Thomas" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, November 13, 2006 5:53 PM Subject: Re: [Audyssey] ESP Pinball Extreme Files
> Hi Sharon! It was me, Sly who asked for it. Thanks for putting it up > for > me. Later > ----- Original Message ----- > From: "x-sight interactive" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Monday, November 13, 2006 12:07 AM > Subject: Re: [Audyssey] ESP Pinball Extreme Files > > >> no, it wasn't, i don't use it for that purpose, but i do use it for >> changing >> the version numbers of programs that i write and release, as it always >> comes >> up with the autoit version being used. >> because i use it for this, i just happen to know that it can retrieve >> sounds >> and midi files within the program should you want to. >> >> regards, >> >> damien >> >> >> >> >> ----- Original Message ----- >> From: "david" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Monday, November 13, 2006 12:56 AM >> Subject: Re: [Audyssey] ESP Pinball Extreme Files >> >> >>> That was not a wise move, i think. >>> ----- Original Message ----- >>> From: "x-sight interactive" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" <[email protected]> >>> Sent: Sunday, November 12, 2006 6:04 PM >>> Subject: Re: [Audyssey] ESP Pinball Extreme Files >>> >>> >>> > well that is quite easy to hack, unless you encrypt the sounds in the >> exe. >>> > there is a resource hacking program, which coincidently i use for >> changing >>> > the version information for the programs i make which can retrieve >> sounds >>> > out of exes and dlls. >>> > >>> > regards, >>> > >>> > damien >>> > >>> > >>> > ----- Original Message ----- >>> > From: "Thomas Ward" <[EMAIL PROTECTED]> >>> > To: "Gamers Discussion list" <[email protected]> >>> > Sent: Sunday, November 12, 2006 8:37 PM >>> > Subject: Re: [Audyssey] ESP Pinball Extreme Files >>> > >>> > >>> >> >>> >> Hi, >>> >> Also there is another way to secure sound effects and it is about as >>> >> full proof as it gets. In Visual C++ you can clude your effects as a >>> >> resource, and compile it directly in to the *.exe file. It pretty >>> >> much >>> >> insures no one will get at them. You can also build them in to a >>> >> *.dll >>> >> and access them remotely. >>> >> I recommend the *.dll as it makes them extremely secure, and it >>> >> doesn't >>> >> make your *.exe file the size of Texas. >>> >> >>> >> >>> >> >>> >> > it is an interesting topic though. if people do want to encrypt >>> >> > their >>> > sounds >>> >> > they all do it in different ways. some people use comaudio to do >>> >> > all >>> >> > the >>> >> > dirty work, some people use other external software, and then there >> are >>> >> > those that try and disguise them by changing a .zip filename to >>> >> > .dat >> or >>> >> > something similar, then there are those experts that write out >>> >> > their >>> >> > own >>> >> > encryption/decryption routines. i wouldn't encrypt many of my game >>> > sounds, >>> >> > as it can be fun to change the sounds and hear what it sounds like >> with >>> >> > different effects, but as i learned quite a while back by thomas >> here, >>> > and >>> >> > other devs on this list, some companies think differently, so we >>> >> > all >>> > have to >>> >> > respect their policies, which i can fully understand. >>> >> > >>> >> > regards, >>> >> > >>> >> > damien >>> >> > >>> >> >>> >> >>> >> _______________________________________________ >>> >> Gamers mailing list .. [email protected] >>> >> To unsubscribe send E-mail to [EMAIL PROTECTED] You >>> >> can >>> > visit >>> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> >> any subscription changes via the web. >>> >> >>> >> >>> > >>> > >>> > >>> > _______________________________________________ >>> > Gamers mailing list .. [email protected] >>> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> > visit >>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> > any subscription changes via the web. >>> > >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. [email protected] >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >>> >>> >> >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
