Will we be able to use the keyboard as well for those of us who don't have mice?>
Hi gang, > I have been away from the list for a while working on the Rail > Racer multi player code, but I am back now with some good news for > all you adrenaline junkies out there. > A whole lot of features have been added to the game since my last > update here, and I am going to give a full listing of features in > about a week after the active beta testers and I polish off some of > the code. Additionally, I will be offering a pre purchase with a > discount for those that are interested. The full release will be 38 > dollars U.S., and the pre purchase will be 33, more details to come > next week. In the meantime, here are some of the major features: > Force fields and loops and hurdles, oh my: This isn't your typical > racing game, as your racer is equipped with jump jets so you can jump > over hurdles in the track. This has to be timed just right so you > don't waste time in the air by jumping too high, but you have to make > sure your altitude is high enough to get you over the jump. > Loops will test your ability to make quick and accurate shifts, as > you will first have to climb the first half of the loop and then > quickly shift up as you come out of the loop. > Force fields can be placed on a track, forcing you to slow down > before the field. Try and take the field too fast, and you are gonna > come to a screeching halt, but again, you don't want to slow down too > much, or you waste valuable time and speed. Delicate driving baby, > delicate driving. > > Mouse control: Besides the standard keyboard and joystick support, > you can drive your racer with the good old mouse, pushing up to > accelerate, pulling down to slow, and leaning left and right. Mouse > buttons will shift you through the gears. The mouse is a great way > to control accessible games, and along with Liam's new shooter, I > hope to see more and more games take advantage of it. > > Damage management: Your racer will take damage in the higher skill > levels if you take a curve badly or crash into a hurdle or force > field. If this happens, do you burn the time fixing it in the pits, > or try to finish the race with your damanged and therefore slower > racer? It is all up to you little buddy. Along with fuel > management, deciding when or if to pit can be the difference between > entering the winners circle or crying in your beer. > > Web posting: All Tracks have their own web page on the Blind > Adrenaline web site, so you can post your times and see how you stack > up to the competition. > > Career play: You will earn money as you win races, as well as > accumulate points for bragging rights. The money can be used to > upgrade your racer as you become more successful. These upgrades > include a superCharger to boost acceleration, nitros and extra nitro > ports for a sudden burst of speed, and a gravity puller to get your > racer back on the track quickly after a successful jump. > Also, as you accumulate more points, you will open up more and more > tracks that get progressively harder and more complex to race. > > Track editor: I know, you are thinking, wow, those loops and force > fields sound pretty cool, wish I could make my own tracks with that > stuff. Well you are in luck my racing friend, because Rail Racer > comes with a track creator that will allow you to create and race > your very own tracks, setting section lengths, curve placement and > peppering your tracks with force fields, loops, hurdles and cheering > crowds to your hearts content. If you build a true masterpiece, send > it to me and if it is worthy, I will include it online so others can > race it both in single player mode and online against other players. > > Tweak your ride: Like fiddling with your racer to get the best > speeds possible? Once again you have come to the right place. In the > garage, you have the ability to adjust your gear ratios and wing > angle to achieve the perfect balance of control, speed and > acceleration. Some tracks will require quick acceleration for tight > turns and lots of loops and jumps. Others will go hand in hand with a > high gear ratio and low wing angle to get to your highest speed. > Fiddle around a bit and see what settings work the best for your > favorite tracks. > > Multi player code running on a dedicated server: What this means > is you can jump right into a online race with your friends and > enemies right from the game, no swapping of IP addresses to find a > server. The dedicated server is blazingly fast as well, so no lag > issues to worry about. You will be able to place bets before an > online race on yourself against any of the other racers in the game. > If you beat them, you will receive that amount of money, and they > will lose that amount, that is of course if they agree to the bet. > This money can be used to upgrade your racer as mentioned before. > Currently I am projecting that up to 20 players will be able to > race each track at one time, but so far we have only tested with a > max of seven. I'll let ya know later on how it works with more > players. This isn't to say only 20 can race at once, merely 20 per > track, the server should be able to handle a couple hundred over > several tracks with no worries overall. > > Aditionally, audio tutorials will be included that go over every > aspect of the game, so for those of you that hate reading manuals, > rest your tired fingers. > > I will be updating the blind adrenaline website with more details > about the game as well as a brand new audio trailer of game play next > week, and I will let the list know when the trailer is ready to > download. Once I near completion of the game, hopefully in Q1 next > year, I will release a playable demo of the game, so you can take it > for a little test drive to see how you like it. > In the meantime, feel free to ask any questions you may have, and > though we are pretty close to the final release, I am still willing > to listen to suggestions that would make the game better and more fun. > My objective with this game is to set a new standard of both the > accessible racing genre, as well as a new and very convenient way of > playing against your friends online. I think we're getting pretty > close to those goals, but in the end the players will have the final > word. I look forward to hearing from all you adrenaline junkies out > there. Take care. > Che Martin > email and msn: > [EMAIL PROTECTED] > Blind Adrenaline Simulations > Games by one of us, for all of us. > http://www.blindAdrenaline.com > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You > can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to > make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
