Montezuma's Revenge News

Dec. 11, 2006


Hi all,
With STFC 1.0 now released we have had more time to work directly on 
Montezuma's Revenge. As many of you know we released a trailer sometime 
last week which showed off a bit of Montezuma's Revenge Alpha 2. As it 
happens there have been many new changes in the works since that time, 
and there is many exciting changes going in to Monty Alpha 2.
As of today Monday Dec. 11, 2006 we have started on a major upgrade of 
the Monty engine core. Many of the planned changes include the ability 
to map keyboards, joysticks, and mice via the options menu, which will 
give the end user greater control over his or her favorite input device 
and default layout.
In addition In Alpha 1 the only input device available was the keyboard. 
In Alpha 2 we have added Joystick and mice support to the game. Although 
quite buggy and untested so far this will allow everyone a chance to use 
his or her favorite input device.
The options menu now offers the player the ability to adjust the speech 
rate and volume. While not highly requested all USA Games products will 
have this built in ability via the USAGames.Engine.dll library which we 
have been working on to power our games.
As if those changes were not enough Arizona Smith must face several new 
deadly traps including quicksand, leap over rows of deadly spikes, and 
more... Another change recently made the metal ladders have been 
replaced by stone staircases, and ropes have been replaced with vines. 
The effect makes the temples feel a bit more realistic as well as spookier.
As for when exactly we will be able to post a demo of the changes that 
is impossible to say. The upgrade we are working on now will take quite 
a long time to complete, but once done we should be able to work 
directly on adding more levels, and getting the game ready to release.
 

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