Is the starting setup randomized from game to game? I played two games in the last couple of days and the setups appeared to be identical.
Also, is there any advantage to firing one large salvo of torpedos over firing several small salvos? The latter gives the obvious advantage of allowing you to use only as many torpedos as you need, since the firing sequence is cut short when the target is destroyed. Now to some wish list items. 1. I'd like a finer-grained location report. As it is, we know the ships are anywhere within a 40 light year square, which does make some things more difficult. As I am sure you have the actual Cartesian coordinates available in the ship data structures, I'd like at least the option to see the raw coordinates. I like the options for recharging ship systems, but I'd like to see the option for directing power to overcharge shields a la Star Fleet Battles. Along this line, what does it mean when I see on a scan result that a shield is over 100 percent? 3. Mines! 4. I'd like to see the shields divided so that your facing relative to enemy ships makes a difference. It would be cool to have to deal with protecting a weakened shield. This is not precisely a wish list item, but it seems that the balance of offense-defense is skewed in favor of the offense. It seems to me that it was unusual for one ship to be able to do in another in one salvo, a result that is eminently possible in this game. If this is deliberate, and it must be, it's a design decision I might revisit for increased dramatic play. I had more, but I've forgotten what they are. I shall just have to go play again. Christopher Bartlett _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.