Hi.

I very much like this idea, sinse it's the exploration angle of Star trek 
that has always been most intreaguing to me, and having this in a game, 
exploring teretory and doing missions would be great.

Tng is my personal favourite Trek series, but what you say about voyager is 
quite intreaguing, especially from an exploration angle.

Another alternative might be, rather than using an established story Arc, to 
create a story for the game set in the St universe, possibly involving 
another ship (though obviously staying as close to the plausable cannon as 
possible).

that way you could include different plot elements and races.

Beware the Grue.

Dark.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<gamers@audyssey.org>
Sent: Saturday, December 16, 2006 8:06 AM
Subject: Re: [Audyssey] STFC 2.0 questionnaire.


> Hi,
>
> Quote
> I think that you should make a real-time, one-ship game first since we
> already have a turn-based one.
> End quote
> it needs improving and all, but
> That seams to be the most practical solution I have heard yet. Then
> again it won't be STFC, but another ST game. Now, if we go with the
> realtime one ship game we have 5 ST series to think about we have the
> TOS series, Voyager, Enterprise, TNG, and DS9. All of them have
> different abilities, and in some cases different enemies.
> Voyager would be very interesting as there are all kinds of different
> races to fight Kazon, Borg, Swarm, Species 8742, and anything else from
> the delta quadrant. Only problem is I don't have any of the effects for
> the delta quadrant races. In fact, I'd have to watch some shows to here
> some of the races effects to try and recreate them.
> With DS9 yeah we would obviously have the Defiant, and then we could do
> the Klingon war or the Dominion War, or fight various enemies through
> out the galaxy.
> With TNG they were never at war at that time, but there are conflicts
> with the Borg, Romulans, House of Duras, etc which we could play upon
> and make missions centered around those conflicts.
>
>
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