In Windows that's pretty standard yeah, JFW, Window-Eyes, NVDA and
System Access all work that way. Honestly can't remember off the top
of my head if that's true of VoiceOver or Orca, but honestly even if
it's not, I think you'd be hard pushed to come up with a more
universal solution than the one you've gone with man.

Hth

Scott

On 4/11/13, john <[email protected]> wrote:
> DO you know if they can navigate by heading level? I've currently
> organize major sections under level two headings, and specifics
> under three. I know that jfw let's you just hkit 1 2 3 etc to
> move to headinggs of that level, but I don't know about the other
> ones.
>
>  ----- Original Message -----
> From: Scott Chesworth <[email protected]
> To: Gamers Discussion list <[email protected]
> Date sent: Thu, 11 Apr 2013 04:38:56 +0100
> Subject: Re: [Audyssey] looking for screen reader html navigation
> info
>
> Hey Jon,
>
> I can confirm that the big 4 screen readers all have the ability
> to
> hop around via headings, as does pretty much every other smaller
> screen reader I've ever used. I say pretty much, because someone
> is
> bound to come up with an example of one that can't lol.
>
> Hth. Really looking forward to checking out the updated guide
> btw. I
> played offline for the first time in ages tonight and really
> enjoyed
> it.
>
> Scott
>
> On 4/11/13, john <[email protected]> wrote:
>  With the release of swamp v2.9, and all of the new weapons that
>  entails, I'm finally going to update the weapons guide. I would
>  like to create a more professional example than the word
> document
>  I've been using, especially as I hope to be building a manual
> for
>  the game when/if I get the time. I'd like to write this in html,
>  and I'd like it to be easily navigable by people on any screen
>  reader. I know that jaws can move by heading based on level, so
>  I'm considering using headings as the primary source of
>  navigation. With that said, can anybody on here confirm if other
>  screen readers have a relatively easy way to do the same thing?
>
>  Thanks,
>  John.
>
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