I believe, but cannot confirm, that there was something on audiogames.net talking about various sound file decrypting. A common method seemed to be an archive file type, something used on a gaming platform? A lot of the above is pretty vague, but I'm pretty sure the info is out there somewhere. I remember seeing multiple references to a program called PSound.

----- Original Message -----
From: Thomas Ward <thomasward1...@gmail.com
To: Gamers Discussion list <gamers@audyssey.org
Date sent: Fri, 19 Apr 2013 12:53:34 -0400
Subject: Re: [Audyssey]BSC Games shutting down, and reactionsÂ…

Hi Cara,

Yeah, I think community driven would be better. If we could get
someone to donate the key generator to Audyssey.org I'd be happy to host the setup files for the games, and generate keys for the public as a free service. As you said yourself we the community have to help each other in order to make this community not only to survive but to
thrive in the face of adversity.

In this case the entire community can chip in to help these games. If I can figure out how to crack the blasted security on the sounds and music for the various games we could actually write free open source versions of the games and port them to Mac, iOS, and Linux as well as produce new versions for Windows 7/Windows 8. By releasing them as open source everyone can help with the coding if they want and if not can use them as educational materials. The only question would be what
language to write them in.

I think for all practical purposes writing them in C# .NET and then
using the Mono Framework would be the best way to develop them as
thanks to Mono C# .NET code is very cross-platform portable these
days. There is even a version of Mono for iOS I believe. Although, it
isn't free as the versions for
Windows, Mac, and Linux are.

Alternatively writing them in C++ wouldn't be as portable as C# .NET, but might actually run better and wouldn't require that .NET or Mono be installed on the host machine. All that would be needed is porting them to Object C for iOS which isn't too complicated I've heard. Any
thoughts?

Cheers!


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