I believe, but cannot confirm, that there was something on
audiogames.net talking about various sound file decrypting. A
common method seemed to be an archive file type, something used
on a gaming platform? A lot of the above is pretty vague, but I'm
pretty sure the info is out there somewhere. I remember seeing
multiple references to a program called PSound.
----- Original Message -----
From: Thomas Ward <thomasward1...@gmail.com
To: Gamers Discussion list <gamers@audyssey.org
Date sent: Fri, 19 Apr 2013 12:53:34 -0400
Subject: Re: [Audyssey]BSC Games shutting down, and reactionsÂ…
Hi Cara,
Yeah, I think community driven would be better. If we could get
someone to donate the key generator to Audyssey.org I'd be happy
to
host the setup files for the games, and generate keys for the
public
as a free service. As you said yourself we the community have to
help
each other in order to make this community not only to survive
but to
thrive in the face of adversity.
In this case the entire community can chip in to help these
games. If
I can figure out how to crack the blasted security on the sounds
and
music for the various games we could actually write free open
source
versions of the games and port them to Mac, iOS, and Linux as
well as
produce new versions for Windows 7/Windows 8. By releasing them
as
open source everyone can help with the coding if they want and if
not
can use them as educational materials. The only question would be
what
language to write them in.
I think for all practical purposes writing them in C# .NET and
then
using the Mono Framework would be the best way to develop them as
thanks to Mono C# .NET code is very cross-platform portable these
days. There is even a version of Mono for iOS I believe.
Although, it
isn't free as the versions for
Windows, Mac, and Linux are.
Alternatively writing them in C++ wouldn't be as portable as C#
.NET,
but might actually run better and wouldn't require that .NET or
Mono
be installed on the host machine. All that would be needed is
porting
them to Object C for iOS which isn't too complicated I've heard.
Any
thoughts?
Cheers!
---
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