Hi Tom, Its not only that, but the simple fact is, hardware based registration, is something I've only seen in this community! nowhere else, have I seen game dev's, nor even just app dev's, screwing their users over, by forcing them to buy a new version, simply for use on another machine. that's just sad, really.
I to, understand why its being done, but its limiting the audio games industry, even more then it is by being the audio gaming industry! LOL I mean, think about it. as limiting, and hard nosed as the apple world is, do you see them saying, nope, if you have two iPhone's and an iPad, you'll have to buy the app for each one? ... no. they let you buy it once, and then you can use it for ever more, on any device you get. well, within the 10 device limit, or what ever it is. and I mean, come on. who's going to have 5 iPhone's and 5 iPad's. ahaha. except somebody who's rich, in which case they can afford to have a separate account for each, and buy it for each anyway's. ehehe so yeah. I'm very hesitant to buy games that are limited to my current laptop. as I simply won't have this for ever. and I hope not, to. its only a netbook. LOL. so when I upgrade to a full notebook again, I'd have to buy new keys for that machine! no thanks. Regards: Dallas On 23/04/2013, Thomas Ward <[email protected]> wrote: > Hi Charles, > > Well, I don't hold anything against Justin personally, but after this > incident I will not buy from any audio game developer who uses a > hardware based key system. While I know the reasons for tighter > security, the desire to cut down on piracy, but that does not justify > selling someone a game with no way to license it after the developer > is gone. If Justin had stuck to a name and key system there would be > no need for Justin to sell his key generator and much less all the > controversy about him going out of business because a customer could > just stick his/her name and key into the registration box and be > assured it will work for years to come. As long as you don't lose your > reg info a user name and registration key is the most practical way to > insure a piece of software can still be used by a customer if a > developer is no longer able to offer support for the product. So I'm > definitely apposed to hardware specific keys now at least as far as > small shareware companies goes. > > Its one thing if you have a huge corporation like Microsoft and > another thing when it is a one or two man operation. With Microsoft > if you need a new key for say Windows 8 they might charge you an arm > and a leg for it but you can pretty sure the company won't pack up and > close their doors tomorrow. With a one or two man operation as we have > seen many times they are usually here today and gone tomorrow. Alchemy > Game Studios, BSC Games, DanZ Games, etc are cases in point of how > temporary one or two man operations can be. So buying a product using > a hardware key system is a very questionable prospect in our market. > > Cheers! --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
