Another thing I was thinking is that some people might think that a
game is priced too high for what it is. For example, we now have RS
Games, the playroom, and Blind Adrenaline, not to mention all the
single-player card and board games that Jim Kitchen has developed.
When a person looks at All In Play, they might think that the price is
outrageous, even though All in Play has anagrams and that other word
game whose name I can't remember, since I haven't played their games
in a very long time. While this is the most prominent example I can
think of, and, frankly, I do think that most other commercial audio
games are fairly priced, this is just another mindset to consider.
Your suggestions for attracting new customers and keeping existing
ones are sound, in my opinion. I just wanted to point out the very
real possibility that some people might take a look at a game like
Pipe or Troopanum and think that the price is unbalanced, particularly
if we're talking about people who perhaps recently lost their site and
need to adjust to the obviously different and often simpler world of
audio games.

On 4/24/13, Thomas Ward <[email protected]> wrote:
> Hi Dark,
>
> Exactly. That's why I wanted to make it clear that there are many
> reasons why people pirate software. Yes, some blind people have an
> entitlement attitude, but certainly not everyone. Sometimes if the
> circumstances were different it  might change some people's minds
> about pirating the software.
>
> Take for example the issue of how much a game costs. A lot of blind
> people are on government benefits and may think that paying $30 for a
> certain game is too high. Now, if that developer drops the price to
> $20 for the Christmas season it might encourage a few people to buy a
> legal copy because he game is now more affordable than it was before.
> They might not be willing to pay $30 but might be willing to pay $20
> on that title.
>
> The point being once a developer finds out the reasons behind the
> piracy he or she can change some of the circumstances for the piracy
> and encourage some of those would be pirates into buying copies
> legally. Think the software is too high here is a discount for this
> month only. Can't buy the software because the exchange rates are too
> high lets setup a special one time sale at a reduced price that is
> affordable. Can't legally buy the software because you live in Iran or
> some place like that. Let's look at our options and see if there is a
> legal way to buy, sell, or trade for that software. Bottom line,
> piracy has a cause and if we can remove that cause, whatever it may
> be, then both parties will be satisfied.
>
> Cheers!
>
> On 4/24/13, dark <[email protected]> wrote:
>> Hi Tom.
>>
>> this was exactly my point. if a person is going to pirate something they
>> are
>>
>> going to pirate it anyway, where as the reverse is true. i particularly
>> like
>>
>> your idea of developers talking to customers in countries like Iran,
>> since
>> that is something which has come up before, indeed I can think of an
>> occasion jason Alan did this on the entombed list and a way around was
>> worked out.
>>
>> This is why I myself choose to pay for software and audio from indi
>> developers because! I want to support them, even if I could get pirated
>> versions elsewhere.
>>
>> this also tracks into what I was saying about the community, and an
>> attitude
>>
>> I've noticed among some people to tar everyone with the same brush and
>> assume that just because some dishonest git thinks it's okay to pirate
>> software from indi developers, and justifies this because they're living
>> on
>>
>> government bennifits and can't be arsed to save money, doesn't mean
>> everyone
>>
>> does or that that is a prevailing attitude in the vi gaming community.
>>
>> Any community is made up of individuals, and naturally some will be good,
>> some bad, but one truth that studdying ethics has taught me is that all
>> generalizations are wrong :d.
>>
>> Beware the grue!
>>
>> Dark.
>>
>>
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