Hi Dallas,

Yeah, good point. Mainstream companies usually don't give advanced
warning of when they are releasing something and when they do its
usually pretty near complete. They might advertise something and offer
a pre-order sale like a week or so in advance but they don't announce
something one or two years in advance and leave people hanging in the
wind until then. By that time people will have forgotten the game and
will have moved onto something cooler.

Cheers!


On 4/25/13, Dallas O'Brien <[email protected]> wrote:
> yeah. exactly. also, another thing to note. in the mainstream gaming
> world, they don't usualy tell people something is coming out, till its
> coming out. lol. or they advertise it, but only when its actually
> complete, and ready for shipping, and they are just completing the
> process of supplying the stock to all the shops, ready to start
> selling on the day of the opening.
> personally, this kind of thing is what devs in the audio games
> community should do also. that way, it stops the problem of people
> getting all wound up, then disappointed, when its not out when the dev
> said it would be. also, that way, your more likely to sell larger
> amounts apone sale, rather then people being a bit sdisappointed, and
> the excitement has warn off. if a dev comes out and says, we have this
> new game coming out today! buy it now for 20 dollars! people are far
> more likely to jump and buy it. because if its what they want, as in,
> if its the kind of thing they are looking for, they will likely spend
> the money on a whim, at that moment. where as if they knew, 3 months
> before, that its coming out, the excitement has had time to ware off,
> and although they do still want it probably, they will question
> spending that money, far more.
> simple sales methods like that, is what makes the money, really.
> regards:
> Dallas

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