It would also mean, that you can create games with very intense audio 
soundscapes, and still get very good response times out of the machine for 
navigating around and other actions within the game. Where as on 32-bit, you 
probably can't do that very easily, not with very intense audio soundscapes. It 
would take too much memory.

Regards:
Dallas


On 01/05/2013, at 16:05, Thomas Ward <thomasward1...@gmail.com> wrote:

> Hi Enes,
> 
> That is quite possible. I've not done a lot of performance testing on
> that yet, but one thing I can say is because 64-bit processors can
> handle long doubles it will be far more accurate and precise about in
> game calculations involving angles and distances. Plus if a game
> developer throws in multithreading, duel core support, etc it will
> certainly run far better than a single threaded application. Plus
> since 64-bit ops like Windows 7 and Windows 8 can support up to 128 GB
> of ram there is more ram to work with when loading sounds and music.
> Although, I don't know of any audio game that needs that much ram.
> Lol.
> 
> Cheers!
> 
> 
> On 4/30/13, enes <enes.sari...@gmail.com> wrote:
>> hi,
>> so will games which are compiled as 64 bit have a performance difference
>> when ran on a 64 bit capable pc
> 
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