Hi Ibrahim,

Yes, and as I just explained in my prior post there were a lot of
things going on that the community was not apprised of at the time. I
know for certain he had no intentions in the beginning to renege on
his preorders it just ended up that way because he was working through
some personal issues and this community did nothing but bitch, moan,
and groan the entire time to the point he got no satisfaction from
writing the games any more. Eventually, he just quit, and if you had
read some of the messages he got they were very very vicious and ugly.
He sent me a couple before he closed Alchemy and some of them were the
most vicious emails I have ever read in my life.

Cheers!


On 5/3/13, Ibrahim Gucukoglu <[email protected]> wrote:
> Hi Shaun.
>
> I'm sure Draconis would be able to put me right if I'm wrong here, but James
>
> never intended to renege on his commitments, he just went offline because of
>
> the narrow minded, insular and darn right rude members of the community who
>
> ruthlessly ripped the heart out of any enjoyment he derived from developing
>
> his games.  James was a pioneer in many ways and produced probably more
> titles in more genres than any other developer.  He was a talented and hard
>
> working individual and I know I miss him and would have eagerly looked
> forward to Max Shrapnel if it ever were to have come out.
>
> All the best, Ibrahim.
>

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