Lol no worries man. Thanks. For the link. -----Original Message----- From: Gamers [mailto:[email protected]] On Behalf Of Ken The PionEar Sent: Thursday, May 02, 2013 6:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] SoundScape Explorer Update
Sorry, thought I posted the link. It's the same as always, but here it is. https://dl.dropboxusercontent.com/u/96692612/SoundscapeExplorer.zip Here's to absent-mindedness... Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at [email protected] . Crazy Ken ----- Original Message ----- From: "Darren Duff" <[email protected]> To: "'Gamers Discussion list'" <[email protected]> Sent: Thursday, May 02, 2013 4:01 PM Subject: Re: [Audyssey] SoundScape Explorer Update > Where can we download this please? > > -----Original Message----- > From: Gamers [mailto:[email protected]] On Behalf Of Ken The > PionEar > Sent: Thursday, May 02, 2013 2:07 PM > To: Gamers Discussion list > Subject: [Audyssey] SoundScape Explorer Update > > Well, Alpha 4 is here. > I squished a rather embarrasing bug in which the sounds were totally > upside down. Things that should have been on the left were actually on > the right, and things that should have been in front of you sounded > behind you. > Also sped up the cars and added four more of them. Now, with just a > few lines of extra code, you could turn this into a 3d version of Road > splat... > Except that it's funner to just blow everything up lol. By the way, > when you do vanquish all the mobs, you are now told that you won. Kill > count is tracked, but i haven't yet put a key for the player to hear > what it is. > The arrow keys work again, but make sure to turn off Jaws first. > The map is more involved than ever, so I'll probably have to write a > short description for the next release. Here are two examples from the > map, one object and one region. It's a plain text file, and is > completely configurable as long as you follow the guidelines. If you > add sounds, you'll need to make sure they are PCM signed 16-bit wave > files with a sampling rate of at least 22.05 KHZ. > > --- > object > This can also be set to region. > mono > Can also be set to stereo, provided that you have two sound files, one > of the left channel and one of the right, or simply two different > sounds representing the same thing, such as two different sounds of birds. > car1 > car > Car1 is the generic name of the car. It could also be called Ford or > anything you like. The next line is the name of the sound file. > CarHitsPlayer > Self explanatory > carcrash > Car runs out of hit points and dies > 50 > car's total hit points at beginning > 100 > amount of damage it does if it hits the player > 2 > 2 > 2 > Length, width, and height > 5 > 48 > 50 > Positions in 3D space > e > Direction traveling > 50 > speed > --- > region > Can also be set to object > grass > region name > grass > sound file name > 0 > 0 > 50 > 44 > 100 > 50 > These six numbers represent the regions start and end points in all axes. > In the next version, I'll add another flag for what the object should > do after you destroy it. It will either be indestructable, die, or > respawn and move at higher speeds. > Other feedback and additions welcome. > --- > Gamers mailing list __ [email protected] If you want to leave the > list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] If you want to leave the > list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
