Lol no worries man. Thanks. For the link. 

-----Original Message-----
From: Gamers [mailto:[email protected]] On Behalf Of Ken The
PionEar
Sent: Thursday, May 02, 2013 6:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] SoundScape Explorer Update

Sorry, thought I posted the link. It's the same as always, but here it is.
https://dl.dropboxusercontent.com/u/96692612/SoundscapeExplorer.zip
Here's to absent-mindedness...
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at [email protected] .
Crazy Ken
----- Original Message -----
From: "Darren Duff" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Thursday, May 02, 2013 4:01 PM
Subject: Re: [Audyssey] SoundScape Explorer Update


> Where can we download this please?
>
> -----Original Message-----
> From: Gamers [mailto:[email protected]] On Behalf Of Ken The 
> PionEar
> Sent: Thursday, May 02, 2013 2:07 PM
> To: Gamers Discussion list
> Subject: [Audyssey] SoundScape Explorer Update
>
> Well, Alpha 4 is here.
> I squished a rather embarrasing bug in which the sounds were totally 
> upside down. Things that should have been on the left were actually on 
> the right, and things that should have been in front of you sounded 
> behind you.
> Also sped up the cars and added four more of them. Now, with just a 
> few lines of extra code, you could turn this into a 3d version of Road 
> splat...
> Except that it's funner to just blow everything up lol. By the way, 
> when you do vanquish all the mobs, you are now told that you won. Kill 
> count is tracked, but i haven't yet put a key for the player to hear 
> what it is.
> The arrow keys work again, but make sure to turn off Jaws first.
> The map is more involved than ever, so I'll probably have to write a 
> short description for the next release. Here are two examples from the 
> map, one object and one region. It's a plain text file, and is 
> completely configurable as long as you follow the guidelines. If you 
> add sounds, you'll need to make sure they are PCM signed 16-bit wave 
> files with a sampling rate of at least 22.05 KHZ.
>
> ---
> object
> This can also be set to region.
> mono
> Can also be set to stereo, provided that you have two sound files, one 
> of the left channel and one of the right, or simply two different 
> sounds representing the same thing, such as two different sounds of birds.
> car1
> car
> Car1 is the generic name of the car. It could also be called Ford or 
> anything you like. The next line is the name of the sound file.
> CarHitsPlayer
> Self explanatory
> carcrash
> Car runs out of hit points and dies
> 50
> car's total hit points at beginning
> 100
> amount of damage it does if it hits the player
> 2
> 2
> 2
> Length, width, and height
> 5
> 48
> 50
> Positions in 3D space
> e
> Direction traveling
> 50
> speed
> ---
> region
> Can also be set to object
> grass
> region name
> grass
> sound file name
> 0
> 0
> 50
> 44
> 100
> 50
> These six numbers represent the regions start and end points in all axes.
> In the next version, I'll add another flag for what the object should 
> do after you destroy it. It will either be indestructable, die, or 
> respawn and move at higher speeds.
> Other feedback and additions welcome.
> ---
> Gamers mailing list __ [email protected] If you want to leave the 
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>
>
> ---
> Gamers mailing list __ [email protected] If you want to leave the 
> list, send E-mail to [email protected].
> You can make changes or update your subscription via the web, at 
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at 
> http://www.mail-archive.com/[email protected].
> If you have any questions or concerns regarding the management of the 
> list, please send E-mail to [email protected].
> 


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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
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