Actually, that rifle was one of the things I loved about Jedi Quake when I
tried it. I got pretty good with it at one point, but haven't played AQ in
so long... should probably give it a go again. I just wish we had more
multiplayer fps titles. I've said before that I think Swamp's base combat
and weapons would translate wonderfully to a pvp game. But it's been a dream
of mine to be able to enjoy something as complex and strategic as
Counterstrike for a long time, which is why I wish weapons in games like AQ
would have different properties other than just rate of fire and amount of
shots that it can hold, etc. The remaining thing for me too... all the audio
fps titles I've played require too many shots to kill an enemy. In a
mainstream shooter, it's possible if you're skilled enough to pick people
off with one shot or two that are well-placed. I wish there'd be some way to
implement more precise aiming. Targetting headshots is something that
happens in regular shooters all the time, yet there hasn't been an
implementation of that in any sort of form that I'm aware of. Swamp in
particular, with the whole zombie thing would probably benefit greatly from
a head shot mechanic, given the fact that in most contemporary fiction
zombies die the fastest when shot in the head.
----- Original Message -----
From: "Cara Quinn" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, May 04, 2013 12:38 PM
Subject: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the
AncientsConsiderations
Hey there, thank you!
I should ask though, had you ever used the sniper rifle I developed for Jedi
Quake?
I specifically created it so that it did three things to address all of your
points. :)
• it used more ammo than normal
• It enabled long-range sniping
• It required a delay of several seconds to fire a second shot
I too, wanted very much to eliminate the whole stand in one place and hold
down the control key behavior! lol! And yes, I and other players
successfully and routinely tagged players from long distances and
occasionally even got off a second shot too. Many of us could also dispatch
them without them knowing what the heck just happened. ;)
I also added an EM Pulse to Jedi Quake specifically for taking out all
electronic weapons so players would need to only rely on mechanical,
slower-firing weapons or weapons with limited ammo.
Anyway, no worries on your opinions of the gameplay, I just want to get
feedback as your point of view wasn't one I've heard in regard to AQ so far,
that's all.
Yes, sure, by all means write me off-list if you like. I do think this
discussion would be great here though too.
Thanks a bunch and talk soon!…
Smiles,
Cara AKA Frag Doll :)
---
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