Hi Thomas,
Thank you. That's interesting. The syntax is not too different than for the
SDK that I use.
I imagine that those who have written a speech rapper have found similar
commands for each of the screen readers.
----- Original Message -----
Hi Jim,
Yes, I do something similar when stopping the SAPI output before
speaking a new string of text. In C++ it would look like this.
void StopSpeech()
{
g_voice->Speak(L"", SVSFPurgeBeforeSpeak, 0);
}
Cheers!
On 5/7/13, Jim Kitchen <[email protected]> wrote:
Hi,
I forgot, this is another sapi5 command that I find very useful in games.
Sub stopspeech()
Voice.Speak vbNullString, SVSFPurgeBeforeSpeak
End Sub
You know for when you want to interrupt and stop the current speech and
start saying something new after using the command
Voice.Speak g$, SVSFlagsAsync
BFN
Jim
---
Jim
Taglines...one line freedom of speech!
[email protected]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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