Hi Ryan,

Sounds awesome. I'm just awaiting for Jeremy to begin selling these
little gizmos so I can start playing around with one myself. :D


On 5/19/13, Ryan Strunk <ryan.str...@gmail.com> wrote:
> Hi everyone,
> Most of you may remember reading a thread a few weeks ago about the See
> Munkey, a revolutionary new 3D motion tracking headset that Aprone is
> designing and coding for use in upcoming game titles. I received my headset
> in the mail yesterday, and I am amazed beyond comprehension at what Jeremy
> has put together.
> First, let me say, as people start firing up their spell checkers and
> splitting the subject lines, See Munkey is not spelled like the packets of
> brine shrimp we used to get as kids. It's "see" as in to understand or to
> take in visually, and "monkey" like the animal only spelled with a "U"
> instead. See Munkey.
> And now to the amazingness!
> There were two pieces of gear in my See Munkey box: a reinforced headband
> and a small rubberized box fitted with a clip and trailing a USB cord. The
> rubberized box is the actual See Munkey. It's designed to clip onto the top
> of your headphones if they run across your head. If you wear ear buds, or
> if
> your headset, like mine, wraps around the back of your head, you clip the
> box to the headband and slip that on over the top of your head. The See
> Munkey is designed to sit on top of your head in order to track your
> movements.
> The See Munkey currently tracks your head on 3 major planes:
> *Horizontal rotation: turning your head side to side, called yaw
> *Vertical rotation: nodding your head up and down, called pitch
> *tilt: tilting your head side to side and stretching out your neck, called
> roll
> The software is still being developed, but it was amazing to see it in
> action; I'm practically drooling to play with it more, but I want to put
> this email out there first to give Aprone the credit he so richly deserves.
> I downloaded a mapper program to calibrate the headset to my particular
> movements. Once the mapper is launched, you move your head through a series
> of gestures and press letters to teach the program about yourself. The more
> times you perform these gestures, the more the mapper learns about your
> movements and the smoother it translates your gestures into actions.
> Currently the See Munkey supports playing in Swamp as a means of turning
> your character, but this will change very shortly.
> But it using it to play Swamp, I've already seen the true genius the See
> Munkey is going to be.
> I was walking through the abandoned hospital today, one hand on my
> keyboard,
> the other on my mouse, and I heard a zombie in my left ear. Instead of
> moving my mouse so my character was facing him, I simply looked at him. I
> mean I quite literally turned my head to face the noise and looked directly
> at the zombie. As I turned my head, the sound panned with my movement until
> I was staring the zombie square in his rotting face. It was the easiest
> thing in the world to pull the trigger.
> You will not truly be able to appreciate the amazing ground the See Munkey
> is not only going to break, but shatter, until you get your hands on
> one--and you must get your hands on one. My understanding is that the
> devices, once commercially available, will retail for $50 plus shipping,
> and
> they will be worth every penny. If you don't have $50, save your pennies,
> ask a friend, or mortgage Vermont Avenue. This is something you truly must
> experience.
> Aprone, you are a gentleman and a scholar.
> And now, zombies.
> Ryan
>
>
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