We have made several change to the mud, please carefully read this as this

change will affect gameplay dramatically.

1) Added applies to ammo: Before, when you scanned ammo, and it said it will

modify your damroll by 20, it wouldn't. This, due to laziness by previous
coders,

has been fixed. As a result, the next couple of changes had to be made.

2) Loaded ammo: When you remove your gun, your ammo automatically unloads.
This

will prevent newbies from loading a gun, removing gear with +strength, and
then

not being able to rewield.

3) Ammo on login/copyover/reboot: Before, your ammo would appear in your

inventory. This was a bit of a nuisance, therefore, now if you leave, quit,
or ther

is a reboot or copyover, the ammunition will re-load itself in the gun it
was supposed

to be in.

4) Damage types for ammo and melee weapons: Ammunition will now deal
specific kinds

of damage. This will make use of our currently non existent damage
resistances system

that I created a while back. Each mob and each player will have different
resistances

for certain damage types adjustable by their equipment. Pay attention to
this, because

this will be a game breaker for intelligent mudders.

5) Resistance system: The new resistances system is now working in full
effect. As

your resistances increase, the damage you will take for certain damage types
will

decrease. Please allow some time for the builders to make the appropriate
changes to

weapons, ammo, mobs for this new system to balance itself out. You will now
notice

on market and scan, that the damage types of weapons and ammo will be
listed.

WARNING: YOU CAN GET NEGATIVE RESISTANCES, THUS TAKING A LOT MORE DAMAGE
THAN BEFORE.

6) Consider: You will now notice consider showing some extra info at the
bottom if

certain mobs have vulnerabilities or resistances. Please note, that you are
afforded

this information only due to testing purposes, and in the future will rely
heavily on

skills and lore to be able to depict accurate information from consider. So
take

notes now!

7) Several minor backend changes have been added to support this new system
and to

make room for expansion, most importantly the crafting system.

8) Several typos and general code inefficiencies have been corrected and
fixed.

9) A new zone has been added with this release as well, please be sure to
check up

with the builders to see what's new!

As always, we welcome any questions, concerns, suggestions or found bugs.
Some

will result in free special currencies! Let us know of anything you may

find.

Happy Mudding,

-----

cyberassault.org

port 11111

 

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to