We have made several change to the mud, please carefully read this as this change will affect gameplay dramatically.
1) Added applies to ammo: Before, when you scanned ammo, and it said it will modify your damroll by 20, it wouldn't. This, due to laziness by previous coders, has been fixed. As a result, the next couple of changes had to be made. 2) Loaded ammo: When you remove your gun, your ammo automatically unloads. This will prevent newbies from loading a gun, removing gear with +strength, and then not being able to rewield. 3) Ammo on login/copyover/reboot: Before, your ammo would appear in your inventory. This was a bit of a nuisance, therefore, now if you leave, quit, or ther is a reboot or copyover, the ammunition will re-load itself in the gun it was supposed to be in. 4) Damage types for ammo and melee weapons: Ammunition will now deal specific kinds of damage. This will make use of our currently non existent damage resistances system that I created a while back. Each mob and each player will have different resistances for certain damage types adjustable by their equipment. Pay attention to this, because this will be a game breaker for intelligent mudders. 5) Resistance system: The new resistances system is now working in full effect. As your resistances increase, the damage you will take for certain damage types will decrease. Please allow some time for the builders to make the appropriate changes to weapons, ammo, mobs for this new system to balance itself out. You will now notice on market and scan, that the damage types of weapons and ammo will be listed. WARNING: YOU CAN GET NEGATIVE RESISTANCES, THUS TAKING A LOT MORE DAMAGE THAN BEFORE. 6) Consider: You will now notice consider showing some extra info at the bottom if certain mobs have vulnerabilities or resistances. Please note, that you are afforded this information only due to testing purposes, and in the future will rely heavily on skills and lore to be able to depict accurate information from consider. So take notes now! 7) Several minor backend changes have been added to support this new system and to make room for expansion, most importantly the crafting system. 8) Several typos and general code inefficiencies have been corrected and fixed. 9) A new zone has been added with this release as well, please be sure to check up with the builders to see what's new! As always, we welcome any questions, concerns, suggestions or found bugs. Some will result in free special currencies! Let us know of anything you may find. Happy Mudding, ----- cyberassault.org port 11111 --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
