Michael,

Most of the time, you don't even have to do that. Objective-C++ files, with the 
extension .mm, can more or less mix and match C++ and Objective-C code at will, 
provided that any Objective-C classes stay within the global namespace.

It depends on exactly what you're doing, but since we used Objective-C++ 
extensively through the Draconis engine, I can definitely say that, in most 
cases, you don't need to go through the steps you're talking about.

It depends on exactly what you're doing and how your project is constructed.

On Jun 8, 2013, at 7:30 AM, "Michael Taboada" <[email protected]> 
wrote:

> Hi Thomas,
> Not quite true. If you have c++ apps that are cross platform, you could 
> pretty easily port them to objective c using what's called objective c++. 
> it's basically objective c mixed with c++. Note if you decided to go this 
> route that to make your files usable in regular objective c files you'd have 
> to make a very, very light wrapper around your c++ code, as objective c is 
> not compatible with c++ in and of itself, but with objective c++ it is.
> For example what you might do is what's commonly known as 'pimpl' or 'private 
> implementation' where anywhere in the objective c header file that you 
> reference a c++ class, you simply put a struct pointer to that class. That 
> way, as objective c is backward compatible with c, and the header files 
> doesn't have to touch the c++ class code, all you have to do in the objective 
> c++ file is to cast the struct pointer to the class type and use it as normal.
> Hth,
> -Michael.
> 
> 
> -----Original Message----- From: Thomas Ward
> Sent: Saturday, June 08, 2013 6:04 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Who's afraid of Objective C?
> 
> Hi Cara,
> 
> I think as far as myself is concerned I'm not so much apposed to
> learning or using Objective C, but that I'd have to literally rewrite
> all of my games etc from scratch to use it. Since I have software in
> Python, some in C++, etc I don't like having to rewrite them in
> Objective C just because Apple decided to ignore compatibility with
> every single OS in the world and do their own thing. :D
> 
> Cheers!
> 
> On 6/7/13, Cara Quinn <[email protected]> wrote:
>> Lol! Awesome Liam! :)
>> 
>> To be completely honest, when I first looked at Objective C syntax I really
>> didn't like it. I was used to more straight C / Java / C++ syntax so seeing
>> all the brackets enclosing method calls really kind of turned me off. C++
>> seemed a lot more concise to me. However, after having worked in Objective C
>> for a while now, some of the more longhand ways methods are named really
>> does help in reading code after you've written it and need to revisit it
>> later.
>> 
>> It's actually quite a bit more readable in some ways than C++ because of the
>> extra wording in the method naming.
>> 
>> Here's an example:
>> 
>> In C++ I might declare a method:
>> 
>> void offsetLatitudeAndLongitude(double lat, double lng,double offset);
>> 
>> I would write the same method name in Objective C as:
>> 
>> -(void) offsetLatitude:(double)lat andLongitude:(double)lng
>> withOffset:(double)offset;
>> 
>> So since it's more English-like, going back and rereading that later for me
>> would be a whole lot easier. :)
>> 
>> So there ya go, there's my two cents for now. :)
>> 
>> Have an awesome day!
>> 
>> Smiles,
>> 
>> Cara :)
>> ---
>> View my Online Portfolio at:
>> 
>> http://www.onemodelplace.com/CaraQuinn
>> 
>> Follow me on Twitter!
>> 
>> https://twitter.com/ModelCara
> 
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