Hi Philip.

Thanks for the reply, That's brilliant  news 

I'm really enjoying the BGT tool kit, like I said still very much in the
learning process but I've never looked at programming before  so it's all
completely new to me, but you've done a really good job on explaining
everything and how it works in the help documentation, I've had to re read a
few things but that's more just to get   it straight in my own head.

Paul 


-----Original Message-----
From: Gamers [mailto:[email protected]] On Behalf Of Philip
Bennefall
Sent: 12 June 2013 23:54
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and the See Munkey

Hi Paul,

Glad to hear you're starting with BGT! As for the See Munkey, it works
really well. I made a little dll that BGT can call to facilitate
asynchronous serial port communication, which I will begin distributing in
the near future. It is very easy to use the See Munkey with BGT as I have
written a wrapper class on top of the dll, so you do not need to worry about
making any dll calls manually.

Kind regards,

Philip Bennefall
----- Original Message -----
From: "Paul Lemm" <[email protected]>
To: <[email protected]>
Sent: Wednesday, June 12, 2013 10:08 PM
Subject: [Audyssey] BGT and the See Munkey


Hi everyone,

I've just recently started learning to use BGT, I wondered  if anyone knows
whether Jeremy's See Munkey would work on a game written using BGT?



It's a purely hypothetical question since I'm very much in the early stages
of just learning how to use BGT and not even close to being able to write
programs  that would support  it or even to understand the required coding
that would be needed in order to use the see monkey with BGT, but just
really wanting to know  that when I am ready  for such things whether it is
possible or not





Paul lemm




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