well I have tried all sorts but just keep on getting scrubbed.
lol.
----- Original Message ----- 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, January 11, 2007 12:30 PM
Subject: Re: [Audyssey] Danger City Keys


> Those are actually landmines. I agree. I just finally beat act 3 earlier
> today. And that's not all. There are also bombs, so you really gotta hurry
> on that one!
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> ----- Original Message ----- 
> From: "ShadowDragon" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Thursday, January 11, 2007 5:05 PM
> Subject: [Audyssey] Danger City Keys
>
>
>> Hello,
>> For those of you who don't know, I've done some experimentation and I've
>> figured out pretty much all of the keys, at least I think I have. Here
>> they are. Sorry if someone's already done this.
>> Left and right arrow keys: Move left and right. If standing still, simply
>> spins your guy the other direction.
>> Up arrow: Jump. Rapidly pressing either left or right when in the air
>> makes you jump faster and farther, though I think you can jump and hold
>> the arrow down. Also note, you have to be facing the way you want to jump
>> before you can jump in that direction. For example, your guy doesn't spin
>> in the air so if you wanted to jump right and you were facing left, you'd
>> have to tap right to turn around, then jump right.
>> Space Bar: Punch. Also counts as action button for beating acts, ETC.
>> Tab: Brings up your inventory. Allows you to equip weapons, repair 
>> weapons
>> and so on using items, Obviously.
>> I: Announces your current points for that level and then your current
>> score.
>> H: Announces health.
>> L: Announces lives.
>> R: Brings up a dialogue of unknown purposes. Might have to investigate
>> further to find out what this is.
>> Control: Screen clear. I assume you get a limited number of these, but it
>> instantly kills all enemies on the screen.
>>
>> I might have missed a couple, but those are the ones I can remember. I
>> haven't found a weapon status key of any kind either, so you pretty much
>> have to guess when to use your weapon repair kits. Also, Act III has to 
>> be
>> freakin impossible, the pits or whatever they are aren't spaced far 
>> enough
>> apart to keep track of, and the sound they make is entirely too lou. Any
>> comments on this? Hope my key listing helps, for those of you who haven't
>> figured it out.
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>
>
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