Careful, you two. ;) You’re on the verge of criticizing one of my all-time 
favorite games, and I won’t have that.

Seriously, it was ambitious and too novel for its time, in my view. It is 
wonderful as a non-subtle political statement and explorable little world, but 
not great as a game. I’d rank it second in my Infocom favorites due to its 
atmosphere, behind trinity, the best thing since sliced bread. ;) Kidding 
mostly, but there ya go.
Yours,
Zack.
On Jul 9, 2013, at 7:23 PM, Lisa Hayes <[email protected]> wrote:

> aGreed thomas i'll say.
> Lisa Hayes
> 
> 
> 
> 
> www.nutrimetics.com.au/lisahayes
> 
> ----- Original Message ----- From: "Thomas Ward" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, July 10, 2013 10:35 AM
> Subject: Re: [Audyssey] a mind for ever voyaging.
> 
> 
>> Hi Lisa,
>> 
>> Honestly, no. That was one game I never got the point of. Perhaps
>> someone else did, but that was a strange game.
>> 
>> As far as Infocom and their endings a lot of their games had
>> disappointing endings. You would think after all that time and effort
>> playing the game they could have come up with some better endings, but
>> they didn't.
>> 
>> On 7/8/13, Lisa Hayes <[email protected]> wrote:
>>> hI Did anyone ever see the point of the game a mind for ever voyaging/ not
>>> me that's for sure.  and the end of wishbringer was disapointing as was the
>>> end of leather godesses.
>>> Lisa Hayes
>>> 
>>> 
>>> 
>>> 
>>> www.nutrimetics.com.au/lisahayes
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