Hi Jim,

Well, you are right that one problem with many text adventures is
there is little replay value  after the game is completed. Once you
solve all the puzzles there is really nothing to solve or figure out,
and it is for that reason I don't play text adventures more than once
or twice after completing them. There is just nothing there to keep my
attention as a more random game would.

The only way to increase the replay value in such games is to add more
random variations between games such as randomly placing items from
game to game, using a system of stats like in roll playing games that
very from game to game, and of course randomly generating enemies and
other opsticals that are also very random.

One game that does this very well is the online RPG Sryth. Although,
the various adventures are basically the same from game to game there
is still a great deal of randomness between games that makes playing a
different experience. Sometimes your stats will be higher or lower,
sometimes you will be armed with different weapons, and when you play
an adventure often times the enemies will be randomly generated for
that adventure meaning you will never encounter the same enemy in the
same place twice unless it is something like a boss enemy or some
other character that effects the outcome of the story.

I am not sure how any of this could improve your Dungeon Master game
seeing it is not combat oriented, but I can think of a few ideas where
that game could perhaps be improved. One way is by placing the special
items in completely random locations making it more difficult to find
and collect them. Another is more detailed and random descriptions of
people, places, and things in the game that randomly change from game
to game. Another is simply allowing the user to do more things with
the items they have besides the defaults.

Cheers!


On 7/11/13, Jim Kitchen <[email protected]> wrote:
>
> Hi Lisa,
>
> Well, I don't know.  I enjoyed writing Dungeon Master and do plan to add
> more to it, but the thing about a text adventure game is that there is no
> replay value.  And actually not that much fun for me to play the first time.
>  You know, once you know all of the puzzles and all for the game, it's just
> not that much fun to play over and over.  That is why my games incorporate
> so much random stuff.  Those I can play over and over and still not know
> exactly what will be next etc.  You know just like card, dice or spin the
> wheel type games.  They are just different every time.
>
> BFN
>
>      Jim
>

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