The thing to remember about mapping is that it all fits on a grid, or
very nearly fits on a grid.  If you think about north and south as
being one direction on a grid and east and west being in the other
direction, you should be able to keep better track of where things
area.

Unfortunately, because maps are usually on a flat grid like that, it's
very hard to display or show an actual map.  Lists of directions
aren't a map; they're just lists of directions.  The actual map would
have many places on it, and show you how they connect together.
That's really hard to do with a screen reader.

On Alter Aeon, there's a bunch of different ways you can get map
information:  the exits command, the map command, and the nearby
commands for starters.  Each shows different kinds of information that
you can use to get a feel for where things are.

For me, I'd really like some ideas on how to better handle mapping
information for blind players.  Usually the only feedback I get is a
request for exact directions to go various places, which as I said
before, isn't a map and doesn't really help people understand the
actual two dimensional layout of most areas.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Jul 21, 2013 at 10:39 AM, Bogdan Muresan
<[email protected]> wrote:
> Hello. I am also a fan of alteraeon. I play it with mush Z and the sounds
> are great. The mapping is a little problem. When I want to find something, I
> use scan command and it helps me.
>
> -----Original Message----- From: Keith
> Sent: Sunday, July 21, 2013 8:35 PM
> To: Gamers Discussion list
> Subject: [Audyssey] mapping in muds
>
>
> Hi, wondering if anyone has any tips or suggestions on how to map an area in
> a mud?  I play alter aeon and cyberassault, and have no clue as to an easy
> and effective way of mapping  areas (like the time tower in the wastelands
> in cyberassault regarding the portals.
>
> Thanks
>
> Keith
>
>
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