Hi Cara,

If we were talking about myself I would agree with you. However, we
are simply trying to give John something to work with, and he is,
shall we say, mathematically challenged. He wants to write a 2d or 3d
FPS game, but doesn't have the mathematical skills he needs to get
started let alone using bounded boxes, bounded spheres, and so on. I
thought this way would be a bit easier for him. In other words lets
spoon feed him a bit at a time rather than giving him an entire bowl
full of mathematical concepts to deal with.

Cheers!


On 7/30/13, Cara Quinn <[email protected]> wrote:
> Hi Thomas,
>
> If you're going to be using bounding boxes, instead of calculating the
> coords ahead of time, you can simply move the player and let the collision
> detection do its work. Yes?
>
> If I'm missing your point let me know, K?
>
> Again, thanks for this discussion.
>
> Smiles,
>
> Cara :)
> ---
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>
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>
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>
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