Hi Cara, If we were talking about myself I would agree with you. However, we are simply trying to give John something to work with, and he is, shall we say, mathematically challenged. He wants to write a 2d or 3d FPS game, but doesn't have the mathematical skills he needs to get started let alone using bounded boxes, bounded spheres, and so on. I thought this way would be a bit easier for him. In other words lets spoon feed him a bit at a time rather than giving him an entire bowl full of mathematical concepts to deal with.
Cheers! On 7/30/13, Cara Quinn <[email protected]> wrote: > Hi Thomas, > > If you're going to be using bounding boxes, instead of calculating the > coords ahead of time, you can simply move the player and let the collision > detection do its work. Yes? > > If I'm missing your point let me know, K? > > Again, thanks for this discussion. > > Smiles, > > Cara :) > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
