The less math the better, at least for now. I do think I
understand the concept behind updating the coordinates every time
through the loop (though I have no clue how I'm going to set such
a loop up in the first place).
----- Original Message -----
From: Thomas Ward <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Tue, 30 Jul 2013 18:14:34 -0400
Subject: Re: [Audyssey] looking
forprogrammingadvice:cyntaxdifferencebetween bgt and java
Hi Cara,
If we were talking about myself I would agree with you. However,
we
are simply trying to give John something to work with, and he is,
shall we say, mathematically challenged. He wants to write a 2d
or 3d
FPS game, but doesn't have the mathematical skills he needs to
get
started let alone using bounded boxes, bounded spheres, and so
on. I
thought this way would be a bit easier for him. In other words
lets
spoon feed him a bit at a time rather than giving him an entire
bowl
full of mathematical concepts to deal with.
Cheers!
---
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