The less math the better, at least for now. I do think I understand the concept behind updating the coordinates every time through the loop (though I have no clue how I'm going to set such a loop up in the first place).

----- Original Message -----
From: Thomas Ward <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Tue, 30 Jul 2013 18:14:34 -0400
Subject: Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween bgt and java

Hi Cara,

If we were talking about myself I would agree with you. However, we
are simply trying to give John something to work with, and he is,
shall we say, mathematically challenged. He wants to write a 2d or 3d FPS game, but doesn't have the mathematical skills he needs to get started let alone using bounded boxes, bounded spheres, and so on. I thought this way would be a bit easier for him. In other words lets spoon feed him a bit at a time rather than giving him an entire bowl
full of mathematical concepts to deal with.

Cheers!

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