Something with a 360 degree movement system, for example. that requires more
work than the basic concept of having everything tile based where you only
move in four or possibly eight directions.
Kind regards,
Philip Bennefall
----- Original Message -----
From: "john" <[email protected]>
To: <[email protected]>; "Gamers Discussion list" <[email protected]>
Sent: Saturday, August 17, 2013 5:40 PM
Subject: Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween
bgt and java
What type of a layout are you referencing when you say more
complex? Something with three dimensions?
----- Original Message -----
From: Philip Bennefall <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Sat, 17 Aug 2013 17:01:53 +0200
Subject: Re: [Audyssey] looking
forprogrammingadvice:cyntaxdifferencebetween bgt and java
Sounds correct to me. If the game is basic, the collision
detection would
merely involve checking that you are not on the same x and y
coordinates as
a wall etc, but if you plan to do something more advanced then
the detection
is not quite as trivial. Your idea regarding the structure is
correct,
however.
Kind regards,
Philip Bennefall
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