I think I see what you're saying. Thanks for explaining that
extra time.
----- Original Message -----
From: Cara Quinn <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Sun, 18 Aug 2013 18:15:04 -0700
Subject: Re: [Audyssey] looking
forprogrammingadvice:cyntaxdifferencebetween bgt and java
HI John, I'm not referring to a specific situation but I will say
that Phil brings up a great point.
My point though is that since I cannot predict what I might want
later on, it is a very good practice to keep your code modular.
YOu want to know exactly what you are calling at any given time
and exactly what it is causing to happen. As your game grows, you
will find that this is becoming more and more important for you.
The idea that you always know what code is doing what, is a very
good idea to keep in mind.
Make sense?
Thanks,
Cara :)
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