Hi John, If you are getting attacked like that it sounds to me like you aren't using your sensors to their full effect. Long range sensors will help you keep track of where any and all non-cloaked vessels are allowing you to anticipate how close they are, when an attack is coming, and you can adjust your ships' positions accordingly. Short range sensors have the advantage of detecting cloaked vessels in your immediate area. It will show up as a subspace anomaly of some kind and you can pretty much figure out there is a Klingon or Romulan ship about to decloak and attack you so you can use that info to your advantage. If you aren't scanning each and every turn for each and every ship no wonder you are getting jumped.
As for how sectors work in STFC they are squares of about 100 by 100 units with the letters A through J giving you your horizontal position, and the numbers 1 through 10 giving you your vertical position. So if you were in sector E-5 you would be in the center of the starmap, or at least in the center sector. I think what has you confused is in Trek 2000 it has a very simple grid of 100 by 100 units. Each sector represents one single unit on the map where in STFC a sector location is more like real space travel with a sector covering 10 parsects of space rather than a single unit. So at warp 9.7, maximum speed, it would take you about ten moves to travel one sector or 10 parsects in the game universe. Does that make sense? Cheers! On 8/24/13, john <[email protected]> wrote: > I guess the issue that I have is that 2/3 of the ships are > cloaked, and they tend to annihilate whatever they go after in > the first turn or two. This is especially true when they gang up > on me. It also seems like all the ships (including the > cardacions) criple my ships almost immediately (I just started a > game, and in the first turn cardicia2 knocked out deep space 9's > power). My current overall strategy is to send my uncloaked ships > to the starbases, and have them act as protection while defiant > goes in and knocks out enemy starbases. It seems to work pretty > well, but I keep forgetting that checking sector location in > non-federation space crashes the game, so I end up losing > eventually. I'm also having some difficulty figuring out the map, > because coordinates aren't displayed as easily as in something > like trek2000. > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
