Hi Al,

Smile. You are not being a bother. In fact, I found your problems to
be educational and instructive on how inexperienced people can be when
it comes to older software and unfamiliar interfaces. Its easy for
someone like me to assume I can slap together a text based  interface
like Wrestling League Simulator and assume people get it without it
being explained to them just because I have had a lot more experience
than the average computer user.

For example, I started using computers back in  the 80's on the old
Apple II-e. From there I graduated to an IBM 386 with MS Dos and
Windows 3.1 in the early 90's. The next computer was an IBM Pentium
166 with Windows 95. A few years later I upgraded to Windows 98, and
so on. While I was in college I got interested in using free Unix
derivatives like Linux and FreeBSD. The point being that over the
years I have used a lot of different computers, operating systems, and
what seems obvious to me isn't for a lot of folks. I was around when
MS Dos was the state of the art OS for a PC user, and obviously got
use to a lot of Dos applications and games. Something like Wrestling
League Simulator was the norm back in the 90's so its easy for me to
remember how the user interface works as I have that experience where
someone who just has been using Windows for the last 10 to 15 years
wouldn't. I guess I am guilty of assuming because it is obvious to me
how a text based program works it would be similarly obvious to
everyone else too, but no that isn't the case.

As far as updating my wrestling game goes it both is and is not a lot
of work depending on how you look at it. I initially began writing the
game in C++ using my game engine, but then decided maybe I wanted to
write a text based version instead which was more like Wrestling
League Simulator but was cross-platform. Well, given that the version
written in Python was intended to be a text based game it wouldn't be
easy to convert over to a graphical app without quite a bit of
rewriting. However, as I said the initial version of the game was
written in C++ and was designed as a graphical application complete
with traditional menus and such. So if I went back to the original C++
version it wouldn't be difficult to resume where I left off and come
out with a self-voicing version of the game with sounds, music, and
standard user interfaces. The only catch is retrofitting it to be
cross-platform but that can be done with a bit of work. It will just
take some time to remove the Windows specific components and replace
them with Mac or Linux equivalents. It will certainly take a bit
longer to create a fully graphical game apposed to a simple text based
game, but the end product would likely be worth it.

Cheers!


On 8/26/13, Allan Thompson <[email protected]> wrote:
> Hi Tom,
> Well...at least there is that silver lining to my ignorance, lol. I am
> sorry
> to have  been such a bother, but maybe it was better to figure out this
> kind
> of thing now, rather then later, maybe?
> I mean, is it a huge amount of work? I wonder if other blind wrestling fans
> are going to be waiting outside  my house to give me a pile driver now,
> lol.
> al

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