Hi Al, Smile. You are not being a bother. In fact, I found your problems to be educational and instructive on how inexperienced people can be when it comes to older software and unfamiliar interfaces. Its easy for someone like me to assume I can slap together a text based interface like Wrestling League Simulator and assume people get it without it being explained to them just because I have had a lot more experience than the average computer user.
For example, I started using computers back in the 80's on the old Apple II-e. From there I graduated to an IBM 386 with MS Dos and Windows 3.1 in the early 90's. The next computer was an IBM Pentium 166 with Windows 95. A few years later I upgraded to Windows 98, and so on. While I was in college I got interested in using free Unix derivatives like Linux and FreeBSD. The point being that over the years I have used a lot of different computers, operating systems, and what seems obvious to me isn't for a lot of folks. I was around when MS Dos was the state of the art OS for a PC user, and obviously got use to a lot of Dos applications and games. Something like Wrestling League Simulator was the norm back in the 90's so its easy for me to remember how the user interface works as I have that experience where someone who just has been using Windows for the last 10 to 15 years wouldn't. I guess I am guilty of assuming because it is obvious to me how a text based program works it would be similarly obvious to everyone else too, but no that isn't the case. As far as updating my wrestling game goes it both is and is not a lot of work depending on how you look at it. I initially began writing the game in C++ using my game engine, but then decided maybe I wanted to write a text based version instead which was more like Wrestling League Simulator but was cross-platform. Well, given that the version written in Python was intended to be a text based game it wouldn't be easy to convert over to a graphical app without quite a bit of rewriting. However, as I said the initial version of the game was written in C++ and was designed as a graphical application complete with traditional menus and such. So if I went back to the original C++ version it wouldn't be difficult to resume where I left off and come out with a self-voicing version of the game with sounds, music, and standard user interfaces. The only catch is retrofitting it to be cross-platform but that can be done with a bit of work. It will just take some time to remove the Windows specific components and replace them with Mac or Linux equivalents. It will certainly take a bit longer to create a fully graphical game apposed to a simple text based game, but the end product would likely be worth it. Cheers! On 8/26/13, Allan Thompson <[email protected]> wrote: > Hi Tom, > Well...at least there is that silver lining to my ignorance, lol. I am > sorry > to have been such a bother, but maybe it was better to figure out this > kind > of thing now, rather then later, maybe? > I mean, is it a huge amount of work? I wonder if other blind wrestling fans > are going to be waiting outside my house to give me a pile driver now, > lol. > al --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
