Alternately, produce something awesome and only make it available where the
bulk of your users are.  If that means XP gets nothing, then so be it -
it'll be incentive to get people off 12 year old operating systems.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Thu, Sep 12, 2013 at 12:10 PM, Thomas Ward <[email protected]>wrote:

> Hi Ken,
>
> You may be right, but as I said its a catch 22. I could probably write
> a brand spanking new game for windows 8 using XAudio2 for 3d audio,
> use SFML tags with SAPI for more expressive speech output, could add
> touchscreen support, but if my customer base is one out of every ten
> that has Windows 8 I could be setting myself up for a huge financial
> loss hoping that the other nine out of ten buy Windows 8 upgrades to
> play my game. As Charles and others made plain not a lot of people
> have much money to spend on new computers and software and I'd be
> running a huge financial risk by doing that. Its smarter not to write
> a game with any of those features and make it backwards compatible
> with XP until such time the market changes and I can safely include
> those features without worrying about XP support so much. However, as
> Cara pointed out by so many users using XP you guys are pretty much
> restricting my choice in adding all these new features because its too
> much work to add without some pay off in the end.
>
> I guess the only solution for that is to write a prototype, a demo
> game, that includes all these features and let people have at it.
> Maybe if they saw this in action they might, just might be convinced,
> to change their minds.
>
> Cheers!
>
>
> On 9/12/13, Ken The PionEar <[email protected]> wrote:
> > I think that what we need is a good audio demo of what a game could be on
> > Windows 8. As sighted people look at the screen shots of apps to see
> wether
> >
> > they might like the games, I think all the blind community needs is a
> good
> > demo of what windows 8 is like and what its abilities are, especially in
> the
> >
> > realm of gaming. I think that in this case, sound and a good demo will
> speak
> >
> > louder than words alone.
> > Check out my games at
> > www.ThePionEar.net
> > and my music, and that of my band, at
> > www.ThePionEar.net/BlindLabyrinth.html .
> > Also, check out, "The Believer and Skeptic Show," at iTunes!
> > If you want to reach me, you can call 419-744-0517, friend me on
> Facebook,
> > (KenWDowney,) or write me at [email protected] .
>
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