Alternately, produce something awesome and only make it available where the bulk of your users are. If that means XP gets nothing, then so be it - it'll be incentive to get people off 12 year old operating systems.
Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Thu, Sep 12, 2013 at 12:10 PM, Thomas Ward <[email protected]>wrote: > Hi Ken, > > You may be right, but as I said its a catch 22. I could probably write > a brand spanking new game for windows 8 using XAudio2 for 3d audio, > use SFML tags with SAPI for more expressive speech output, could add > touchscreen support, but if my customer base is one out of every ten > that has Windows 8 I could be setting myself up for a huge financial > loss hoping that the other nine out of ten buy Windows 8 upgrades to > play my game. As Charles and others made plain not a lot of people > have much money to spend on new computers and software and I'd be > running a huge financial risk by doing that. Its smarter not to write > a game with any of those features and make it backwards compatible > with XP until such time the market changes and I can safely include > those features without worrying about XP support so much. However, as > Cara pointed out by so many users using XP you guys are pretty much > restricting my choice in adding all these new features because its too > much work to add without some pay off in the end. > > I guess the only solution for that is to write a prototype, a demo > game, that includes all these features and let people have at it. > Maybe if they saw this in action they might, just might be convinced, > to change their minds. > > Cheers! > > > On 9/12/13, Ken The PionEar <[email protected]> wrote: > > I think that what we need is a good audio demo of what a game could be on > > Windows 8. As sighted people look at the screen shots of apps to see > wether > > > > they might like the games, I think all the blind community needs is a > good > > demo of what windows 8 is like and what its abilities are, especially in > the > > > > realm of gaming. I think that in this case, sound and a good demo will > speak > > > > louder than words alone. > > Check out my games at > > www.ThePionEar.net > > and my music, and that of my band, at > > www.ThePionEar.net/BlindLabyrinth.html . > > Also, check out, "The Believer and Skeptic Show," at iTunes! > > If you want to reach me, you can call 419-744-0517, friend me on > Facebook, > > (KenWDowney,) or write me at [email protected] . > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
