Thanks, Thomas! It's always great to get this kind of feedback after
showcasing a new product for the first time, even if it is just an audio
trailer for the moment. Right now we are working intensively to wrap up the
1.0 release, and we are also beginning our marketing (primarily to larger
game studios). I can say that we have had some fantastic responses so far,
so we are very optimistic for the future. Thanks for taking the time to
listen!
Kind regards,
Philip Bennefall
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: <[email protected]>; "Gamers Discussion list" <[email protected]>
Sent: Friday, October 04, 2013 8:31 PM
Subject: Re: [Audyssey] Upcoming technology for game music rendering
Hi Philip,
Let me congratulate you publicly for an awesome product so far. From
the audio demo it really sounds like the music is like inside a
Hollywood blockbuster film than a video game. The dynamic way Elias
switches music tracks, fades in and out, and so forth gives a game
developer so much control over the game music that I am sure this
engine will revolutionize gaming music as we know it. It would be
interesting to see how many big budget studios invest in the future of
this engine as I think it will improve the way they handle music on
XBox, Play Station, and the Wii as well as for PC games.
Cheers!
---
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