Hi Richard.
Glad to here Extant is still potentially on the table, i always thought it
was a nice and interesting idea for audio navigation what with the circular
areas etc.
Okay, here are my answers:
1: What did I like about extant?
Ease of navigation plus very good ambience, you never had problems getting
rom A to B working around walls etc, and the appearance of sounds and
creatures was highly atmospheric, especially with precision in the sterrio
field. I also appreciated how the spherical aspect of the game gave it a
slightly synister, surreal feeling with different places and objects popping
over the horizon, indeed if the game were expanded I could imagine this
being part of the plot, ---- eg, scientists messing around with creating
black holes make the dimentions of reality go floopy and also cause lots of
nasty monsters to appear.
I also really liked the respawning aspect of the game, and could see how if
this was expanded with more monster types, slightly different nested maps
you could create a degree of random generation, or at least rpg repeatable
areas.
2: What did you miss or didn't like?
The ease of navigation was in some sense a double edged sword, since it
meant that while it was extremely easy to get to different parts of the game
in the demo and find different objects, it also took away some degree of
suspense from exploring new areas. This was particularly true in the
buildings with their just one monster and a pack.
Equally, combat while extremely fluid and easy was rather simple with the
one weapon and dodging, though I could see how it could be expanded given
different weapon ranges, rates of attack, maybe some rpg like stats and
extra effects, (the poison was a good idea though a bit too universal).
3: What I'd like to see.
Obviously more story, types of monsters, complex combat, weapons etc, but
also some complexity in both combat and the environment. For example, making
the nested areas more complex, after all there is a potential to have very
large maps simply by alternatives in the nested areas, for instance the
crypt in the graveyard in the church in the city in the north forest.
Indeed, there is the potential for a nested world map system in Extant
rather more than in most games. This would also be a great chance to make
the games' progression less liniar by having various locations and side
quests to explore irrispective of where the player needs to go, (and we do!
need less liniar games).
4: What platforms.
Well I've personally got a windows xp machine and an Iphone, so would go for
those platforms.
5: How much would you be willing to pay?
Well it depends upon game size and complexity really. I'd be willing to go
as high as 40 or maybe even 50 usd, but it would need to be a very major
game with many hours of gameplay, and involve more than just cranking up
higher scores, (entombed was quite justified in the 40 usd price tag for
this reason). Generally speaking the simpler the game, the less I'd be
willing to pay for it.
If for instance you created a basic "kill as many monsters as you can in a
spherical sterrio field" type of game, I'd likely be willing to only go 10
usd max, and even then the game would need to be extremely good.
Of course if you were looking for indigogo or similar funding, well the
decision might be a little different since there obviously I'd be to an
extent funding created content so might want to hazard a little extra,
particularly since I could be certain in your case that you would! deliver
the game as promised and had the skills to do so, (especially as someone who
works with some of your programming on a literally dayly basis over on
audiogames.net). Though of course time is also a factor, since I'm not made
of money and even if I did! want to contribute extra I'd likely need to do
it over a couple of months, not all in one go, (I've seen a couple of
funding projects fail for this reason, simply not realizing that people have
fixed monthly income and thus are limited in what they can give even if they
do wish to hazard more).
Beware the grue!
Dark.
----- Original Message -----
From: "Richard (AudioGames.net)" <[email protected]>
To: <[email protected]>
Sent: Tuesday, October 15, 2013 9:36 AM
Subject: Re: [Audyssey] What ever happened to extant
Hi guys,
Yes, we do check this place, but no offence taken (smile).
Thanks for asking this question. Sander and I have been busy with a lot of
things with our company Creative Heroes (http://creativehero.es) and
Extant was shelved because of other projects and priorities (unfortunately
we do not have all the freedoms we had as students anymore (smile)).
That said, we never stopped discussing the possibilities of a full game.
You might also remember us asking this community for input on what you
guys want a while back. We also closely monitored the developments related
to the excellent Swamp and other audio games. More recently, we have put
Extant back on the agenda as our potential next project. This is because
we believe the premise of Extant is quite cool and it is really the type
of project we want to be doing :-) And we've had some nice ideas taking
Extant up a few levels. We don't want to create another "zombie shooter"
(by the way: who ever said it Extant featured zombies...?) but to create a
exciting and deep survival experience (and maybe leave out zombies
altogether ).
We are definitely interested in doing a Kickstarter or Indiegogo- type
crowdfunding of some sorts to realize such a project. But we want to be
very careful with that, as there are quite a few things to consider with
such an approach. Also, before such an venture, two important steps need
to be made:
1) we need to know what we want Extant to be
2) we need to know what you want Extant to be
We think the premise of Extant has potential, but do you think so too?
What would you like to play? What do you love about Extant, what do you
miss or don't like? On what preferred platform would you like to play
Extant (desktop, mobile)? And, harsh but realisticly, what would you be
willing to pay for such an experience?
So again: thanks for asking this question (good timing!). What are your
ideas?
Best regards,
Richard
http://audiogames.net
http://creativehero.es/Extant
On 12-10-2013 9:07, Scott Chesworth wrote:
Way to encourage the man, eh Shaun. Now we just have to hope that the
developers don't bother to check this place.
Long live peace, positivity, and moderation... that too.
On 10/12/13, shaun everiss <[email protected]> wrote:
Hmmm I have forgot about that game, it was a nice concept, a nice
bridge between swamp when swamp was not that big.
I am not sure what worth it would have bar crap all.
The atmosphere was nice, something swamp has not totally got just yet
and probably won't have as much of.
I can't remember anything else that stood out.
It was a concept demo ofcause, swamp sertainly has better zombies,
and target finders radars etc.
We have more weapons than extant ever had and more kits.
The sfx and music were really good as well as aparently the graphics
and such but I don't see any real future for something like this,
unless it can take another tack.
Extant was released in a time where your average horror game for the
blind did not exist.
Now there is almost to many both for the computer and portable
devices like the i phone or the android.
Not to mention those thathave the cash or are hard core enough and
adventurous enough to get an xbox or ps3 psp etc.
Extant was fineish when we were getting started.
As a starting block I think it was good because it kept people
interested.
Now its totally crap and useless though saying that not much of the
engine and such was shown as it was a really early concept released.
I am not sure of its place though.
At 04:36 AM 10/12/2013, you wrote:
Hi.
Does anyone know whatever happened to the extant demo back in 2010? Did
they
just give up on it? It had such cool sounds and stuff! Maybe someone
should start a kick starter campaign to start it up again. I would
really
love to see that game go somewhere. Nothing else like it out there
sound
wise.
Darren Duff.
amateur radio station KK4AHX.
Follow me on twitter @blinddrummer.
friend me on face book http://www.facebook.com/blinddrummer.
Personal Phone: (678)936-6113
primary E-mail [email protected]
Mobile E-mail [email protected]
MSN [email protected]
skype duffman31279
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