hi tom

you could use stattic graphics in the game to illustrate a given situation. so 
as well as a bang that you'd hear you'd see a static version of the explosion 
as well. a few games use this tactic as well and this also has encouraged 
people to write in and submit additional graphical content. as long as the 
textual descriptions were still there it wouldn't take anything away from the 
game. 

Sent from my iPad

> On 30 Oct 2013, at 07:33, Thomas Ward <[email protected]> wrote:
> 
> Hi Shaun,
> 
> I agree the best of both worlds are highbred's like Destination Mars
> or Dodge City Desperados precisely because they don't need lots of
> graphics, are fully accessible using a screen reader, and still have
> plenty of game sounds etc to qualify as an audio game. Interesting
> enough I have been doing some research in this area, and I've noticed
> a sighted gamer is more likely to sit down and play a game like
> Atlantic City Blackjack which has text on screen rather than Jim
> Kitchen's Blackjack which uses speech output.  What I am beginning to
> conclude is sighted people are really put off when there is nothing on
> the screen to look at, they hate a black screen, but give them a bit
> of text to read and they'll play it.So adding text will go a long ways
> to giving sighted gamers something to look at instead of graphics.
> 
> Cheers!
> 
> 
> 
>> On 10/30/13, shaun everiss <[email protected]> wrote:
>> hmmm I am interested in hybred games.
>> audio and text would make best of both worlds.
>> voiceovers and such to maybe if we can handle it to with audio and
>> also spoken text that appears on screen a screenreader can read who knows.
>> Pure text maybe depends what the game is.
> 
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