Hi Dark,

Point well taken. Obviously, Audyssey has always been primarily
concerned with games for the blind and low vision, and that will
remain our primary focus. Really, what I said earlier was a throw away
comment and too much has been made of it as my actual meaning and
intent got lost somewhere along the way. All I meant initially was
using more inclusive language when describing our games as to make
people aware that they are not necessarily a blind only product.

To give you an example quite some time back I wrote a simple Blackjack
game in Python for Windows, Mac, and Linux. Okay, it was text based,
really simple, and if I advertised it as a blind game or game for the
blind
most non-blind player's would automatically assume
it is something specially made for the blind and the blind only.
However, as it is text based there is no reason a sighted person
couldn't play it as well as someone who was deaf, deaf-blind,
had motor impairments, etc. So the wording when advertising  such a
product is very important as by advertising something as a game for
the blind can be misleading to people who aren't aware of what a game
for the blind is. Do  you get my meaning now?

Cheers!



On 10/31/13, dark <[email protected]> wrote:
> Fair enough tom, that sounds like an idea, I just wasn't sure how much you
> were going to go into this, after all while I completely and absolutely
> agree that looking outside vi access is a good idea, at the same time it
> does need to be  part of the considderation.
>
> Just to give an example, when on the retroremakes forum everyone was
> pointing out how accessible the  wii menue structur was withe wii mote  and
>
> pointing for motion imparements, when I remaked that that same menue
> structure made the basic wii interface just about impossible for myself
> (apart from from wonderful white on white pointer), people didn't like that
>
> at all!
>
> Beware the grue!
>
> Dark.
>
>
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