hey Scott,

thanks, yes, just thought the wording was a bit well, you know. lol!

I checked Papa II out last night but stopped at the second level as I was 
trying to fall asleep.

Have you had any trouble walking? This game seems way more difficult in that 
regard. I could easily move both in Papa I and The NightJar, but while rotating 
is way easier in this one, it seems moving at least on this end is way more 
fiddly.

Anyway, love the sound design as well! It's great, to be sure!

Thanks,

Cara :)
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On Nov 2, 2013, at 9:40 AM, Scott Chesworth <[email protected]> wrote:

When the memory starts to defend itself and turns the ducks against
you, that's a bit more like it. They's some seriously cross ducks up
on dat stand, for real.

At this point, I'm so busy getting my knickers in a knot attempting to
get the hang of consistent movement using giro that the ducks are the
least of my worries lol.

The sound design in this is beyond good. I haven't recognised the
sources of much yet either, which is always a pleasant surprise from a
geeky standpoint.

So yeah, to sum up, one fanboy checking in.

Scott


On 11/2/13, Cara Quinn <[email protected]> wrote:
> I love the Papa series, but I'm sorry, seriously? shooting ducks just does
> not fit with this description! lol!
> 
> It's like, running from monsters, braving the horrors and ooh, by the way,
> shooting ducks, that's scary! lol!
> 
> Sorry, just had to.
> 
> Smiles,
> 
> Cara :)
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> On Nov 1, 2013, at 4:17 AM, Phil Vlasak <[email protected]> wrote:
> 
> ting ducks.
> 
> 
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