Hi Dark,

Yes, exactly. It is the high definition cut scenes, 3d graphics, etc
that accounts for 90% of the size of modern games. The sounds and
music is certainly a factor, but not as much as the graphics.

To give you an example I was looking at Star Wars Battle Front, that
is a game from a few years back, and about 1 GB of the Play Station
disc was sounds and music. The rest of the disc was videos, graphics,
and so on. If you use that as an average say one or two GB is sounds
and music just yanking the graphics out cuts a game in half if not
more.

Cheers!


On 11/8/13, dark <[email protected]> wrote:
> Hi Tom.
>
> Your very right about games, however bare in mind what takes up a huge
> amount of space is graphics! especially the hyper complex, performance heavy
>
> 3D nonsense that most games have nowadays, just look at the relative size of
>
> audio and visual files.
>
> Of course, we've not had a complete commercial audio game with as complex a
>
> mechanic as most mainstream offerings, but I'd be willing to be just cutting
>
> out the graphics would reduce the size by at least half, if not more.
> As one example, if I remember Rightly King of Dragon pass, which is about
> mechanically as complex a game as you will find, is I believe about 140 mb,
>
> and even that! has significant amounts of still pictures and images.
>
> Papasangre 2 which has amazingly rich audio landscape is I believe around 60
>
> mb. Of course, we haven't seen an audio game with the complexity of
> something like dark souls, skyrim etc, so it's not quite possible to say,
> but still just based on what I know of data and programming I'm pretty sure
>
> the requirements are waaaay smaller.
>
> This indeed might be another reason audio games are taking off on hand held
>
> platforms, since even with a 64 gb Iphone your still very limited in space.
>
> BEware the Grue!
>
> Dark.
>
>
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