Woohoo! I also loved centipede when I could see! woohoo! boatloads o fun! A few others that I dug were Tempest, (which I still play) lol! Dig Dug, and Joust! Very, very cool!
Anyway, Sly, am soooo jealous that ya have those beasties! You so rock! <smile> Catch ya on the flip!... Smiles, Cara At 05:29 PM 1/13/2007 -0800, you wrote: >Hay Guys! I collect vintage full size arcade and pinball machines, and I >have Six arcade machines and two pinball machines and Centipede is one of >them. I use to Love playing it when I had sight and still mess around with >it now that I am totally blind. I can clear a few levels before it just >gets moving too fast when you split the body in half. It really comes down >at you fast when this happens. It uses a trac ball to move your gun or >whatever that is that you are firing at the centipede, around the bottom of >the screen so when it gets after you on the bottom there it is game over for >me. Still fun though. It would be Cool to have you two collaborate to >come up with a blind version of this game. Game On! Sly! >----- Original Message ----- >From: "Thomas Ward" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" <[email protected]> >Sent: Saturday, January 13, 2007 1:55 PM >Subject: Re: [Audyssey] centipede was sarah > > > > Hi Phil, > > I guess I remember that somewhat. It has been so many years some of > > those games are foggy in my memory. > > Anyway, the fact remains I do think it is pretty easy. Perhaps we can > > colaberate on a project like that once I finish with my current projects. > > > > Phil Vlasak wrote: > >> Hi Tom, > >> My guess is that each centipede had 8 segments. > >> If you hit the first or last it would disappear with a sound effect. > >> And if you hit the head then you were ready in position to knock out the > >> rest since they would walk right into your gun position. > >> But if you hit one of the center 6 then the creature would split at that > >> point with the head continuing along in the same direction while the tale > >> end reversed direction and went the other way traveling in each > >> direction. > >> Once the pieces hit the left or right edge of the screen they would drop > >> one > >> row and reverse directions. > >> If they hit an obstacle they would also reverse directions. > >> So if a row of mushrooms was close to one edge the centipede could > >> quickly > >> drop all the way down to your level. > >> In a blind friendly sound version, each of the 8 segments would need to > >> make > >> a walking sound. > >> It was like Space Invaders in that the bug went faster the closer it got > >> to > >> you. > >> Once it gets you, you are dead! > >> Phil > >> > > > > > > _______________________________________________ > > Gamers mailing list .. [email protected] > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > > visit > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > > any subscription changes via the web. > > > > >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn "The only things I really think are important, are love, and each other. -Then, anything is possible..." http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007 _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
