Woohoo! I also loved centipede when I could see!  woohoo! boatloads o 
fun!  A few others that I dug were Tempest, (which I still play) lol!  Dig 
Dug, and Joust!  Very, very cool!

Anyway, Sly, am soooo jealous that ya have those beasties!  You so 
rock!  <smile>

   Catch ya on the flip!...

Smiles,

Cara

At 05:29 PM 1/13/2007 -0800, you wrote:

>Hay Guys!  I collect vintage full size arcade and pinball machines, and   I
>have Six arcade machines and two pinball machines and Centipede is one of
>them.  I use to Love playing it when I had sight and still mess around with
>it now that I am totally blind.  I can clear a few levels before it just
>gets moving too fast when you split the body in half.  It really comes down
>at you fast when this happens. It uses a trac ball to move your gun or
>whatever that is that you are firing at the centipede, around the bottom of
>the screen so when it gets after you on the bottom there it is game over for
>me.  Still fun though.    It would be Cool to have you two collaborate to
>come up with a blind version of this game.  Game On!  Sly!
>----- Original Message -----
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Saturday, January 13, 2007 1:55 PM
>Subject: Re: [Audyssey] centipede was sarah
>
>
> > Hi Phil,
> > I guess I remember that somewhat. It has been so many years some of
> > those games are foggy in my memory.
> > Anyway, the fact remains I do think it is pretty easy. Perhaps we can
> > colaberate on a project like that once I finish with my current projects.
> >
> > Phil Vlasak wrote:
> >> Hi Tom,
> >> My guess is that each centipede had 8 segments.
> >> If you hit the first or last it would disappear with a sound effect.
> >> And if you hit the head then you were ready in position to knock out the
> >> rest since they would walk right into your gun position.
> >> But if you hit one of the center 6 then the creature would split at that
> >> point with the head continuing along in the same direction while the tale
> >> end reversed direction and went the other way traveling in each
> >> direction.
> >> Once the pieces hit the left or right edge of the screen they would drop
> >> one
> >> row and reverse directions.
> >> If they hit an obstacle they would also reverse directions.
> >> So if a row of mushrooms was close to one edge the centipede could
> >> quickly
> >> drop all the way down to your level.
> >> In a blind friendly sound version, each of the 8 segments would need to
> >> make
> >> a walking sound.
> >> It was like Space Invaders in that the bug went faster the closer it got
> >> to
> >> you.
> >> Once it gets you, you are dead!
> >> Phil
> >>
> >
> >
> > _______________________________________________
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> >
>
>
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---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   "The only things I really think are important, are love, and each 
other.  -Then, anything is possible..."

http://home.earthlink.net/~cara-quinn


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