If you create a game with external WAV files there's a risk that someone
will come along with their copy of Goldwave, or some other such package, and
make changes. You can save them as a resource file which just adds it to the
executible, so you can end up with a huge executible which probably isn't
healthy. Or you can use a simple trick which is to take, say, the intro
sound file, which identifies your programme, make a note of the filesize and
take a fingerprint from it (say a dozen values from random locations within
the file). On starting, your executible could check the size of the intro
file and the fingerprint and then refuse to run if it has been changed.


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Liam Erven
Sent: 14 January 2007 08:39
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Warrior


it is not a matter of sounds.  he has taken my executible and changed the
sounds to fit his concept.  that is wrong and trama is no excuse.

----- Original Message -----
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, January 14, 2007 2:09 AM
Subject: Re: [Audyssey] Dragon Warrior


> Hay guys please understand ivan's situation. The boy lost his dad and his
> brother. He is  really a trauma case. He's not himself. John, his mentor
> assured me that ivan isn't using liam's sounds anymore. Ivan begged so
> many
> times to  get back onto  this list.
> It happened all like this: one day I received out of the blue a message
> from
> ivan threatening me that he will ban me from  his list. He accused me of
> jumping down him. So I wrote him a straight forward message back telling
> him
> that he is  the guilty one, he stole another dev's ideas AND NOW HE WANTS
> TO
> BAN ME FROM his list while  I'm innoscent. I told him that in  south
> Africa
> kids who did something like that were either prisoned or  spanked. john
> and
> ivan begged me to please understand that he is going through a lot of
> trauma.
> Ivan has begged me so many times to ask Thomas to put him back on list. If
> one goes through trauma you are not yourself and you do things that you
> won't do if you were not in trauma. Ivan noticed his mistake and once
> again
> john assured me he left liam's sounds.
> So this is the contact I had with ivan and what I can tell you guys .
> Please give him another chance. Although it might sound like liams's
> sounds,
> john  assured me it isn't.
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of Thomas Ward
> Sent: Sunday, January 14, 2007 9:19 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Dragon Warrior
>
> Hi Josh and all,
> I am not certain that Dragon Warrior is an actual game. Previously, on
> this list Ivan, the aledged developer of Dragon Warrior, took Liam's
> game Super Liam, modified the sounds, and attempted to pass it off as
> Dragon Warrior. It was one of the factors that wound up getting him
> banned from this forem.
> According to the recent podcast it still seams like Super Liam with a
> bunch of new sounds added, and a few other nifty tricks to throw you
> off. So bottom line I really don't trust Ivan or his word very much.
> One other thing is in the last Audyssey magazine I remember someone else
> was supposed to be designing Dragon Warrior, and that person and company
> was not Ivan. My guess is Ivan took the name of an unfinished game and
> slapped it on his aledged creation.
> Sorry folks to be so negative about this, but I just can't trust him
> much after his last endever on this forem.
> Smile.
>
>
> _______________________________________________
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>
>
> _______________________________________________
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
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> any subscription changes via the web.


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