I can agree with you, but in order to make Star Wars and Star Trek games, 
you must use the sound effects relating to those trademarks. You can't just 
design them yourself. Otherwise, it won't be star wars or star trek. 
Unfortunately, Lucas Film and Paramount don't sell there sounds, making 
getting sounds from games one of the only options. If Lucas and Paramount 
would sell there sounds for reasonable prices like Sound Ideas do, then we 
could use them instead of sounds from games.
----- Original Message ----- 
From: "michael feir" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, January 14, 2007 1:07 PM
Subject: Re: [Audyssey] star wars sounds


> I've never understood why some developers are so keen to needlessly break
> copyright laws and risk prosecution. When you're dealing with classic 
> arcade
> games which have been cloned a million times over, I can certainly
> understand. It would surprise me tremendously if Pacman Talks or Dynaman
> incurred anybody's letigious wrath. I think there's a good argument to be
> made that making an accessible version of a classic game is certainly not
> robbing anybody of potential derived profits. When you're dealing with 
> such
> specific licenses like Star Wars and such, it's a whole different story.
> People have been sued by Paramount for making Star Trek based games. I 
> have
> no doubt that Lucas Arts is equally defensive of the Star Wars franchise.
> Also, taking sounds that are not only directly tied to a game as well as a
> major entertainment franchise substantially increases the risks of being
> taken to court. Certainly, there's the "can't squeeze blood from a stone"
> argument. Nobody producing accessible games has exactly struck gold.
>
> Pirating other accessible game developer's sound effects in our community 
> is
> again just begging for trouble. They're as recogniseable as trademark 
> logos
> or famous brands to us. Does anybody know what the legal status of sounds
> actually is? I've heard that you can't copyright a sound from some people.
> Others think of them like works of art which are subject to legal
> protection. This has always made sense to me. I made a point of getting a
> library of royalty-free sound effects. The only condition is that I can't
> intentionally use those sounds in such a way that they can easily be
> recovered in unmodified form. They also have to be used as part of an 
> actual
> presentation such as a game.
>
> Iven's act is in my mind certainly piracy of Liam's work. If he's 
> published
> a demo on Blindcooltech, that'll spread through the blind community pretty
> well. Liam might want to consider doing something with Superliam assuming
> nobody has done a prior podcast of it. Liam spent quite a lot of time and
> effort producing that game. I certainly look forward to seeing more
> sidescrollers for our community but would like them to be original and 
> push
> the bar higher than the bare basics.
>
> Michael Feir
> Creator and former Editor of Audyssey Magazine
> 1996-2004
> E-mail: [EMAIL PROTECTED]
>
> ----- Original Message ----- 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, January 14, 2007 1:41 PM
> Subject: Re: [Audyssey] star wars sounds
>
>
>> does anyone want to think about how totally illegal this is? Of course
>> not.
>> I'm starting to get annoyed.
>>
>> ----- Original Message ----- 
>> From: "david" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, January 14, 2007 12:14 PM
>> Subject: Re: [Audyssey] star wars sounds
>>
>>
>>> Are the sounds sorted by name?
>>> ----- Original Message ----- 
>>> From: "Josh" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Sunday, January 14, 2007 8:58 AM
>>> Subject: Re: [Audyssey] star wars sounds
>>>
>>>
>>>> ok. Since the files or rather the files are spread across three or four
>>>> folders I'll upload them a folder at a time in zip files. and then I'll
>>>> paste the links here. I'll call the files swsounds1.zip swsounds2.zip
>>>> and
>>>> so
>>>> on. I'll do it later on this afternoon. I think it'd be cool to have a
>>>> enemy
>>>> attack-like sw game which is unbeatable and you just fight enemies and
>>>> rack
>>>> up points. Also, I want to be careful and not accidentally  make a copy
>>>> or
>>>> rip-off of what Rob has planned for jedi quest. It wouldn't make sense
>>>> to
>>>> have two games that are the same just having different names in my
>>>> opinion
>>>> so I want to be careful about that.
>>>>
>>>> Josh
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Angel L Adorno" <[EMAIL PROTECTED]>
>>>> To: <gamers@audyssey.org>
>>>> Sent: Sunday, January 14, 2007 9:25 AM
>>>> Subject: Re: [Audyssey] star wars sounds
>>>>
>>>>
>>>>> that would be great please do that.
>>>>> thanks.
>>>>>
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>
>
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