Right. As long as you know that it is a fictional game, and you know that there are consequences to killing people in real life, and you know the difference between a game and real life, and that you take the consequences for what you do in real life, and you know that what you do is your fault and nobody else's, no problem.

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Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! ----- Original Message ----- From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, December 16, 2013 1:05 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters


Hi Teresa,

I agree with you for the most part. In a lot of my games, the ones I
am working on, the enemies are unreal creatures like skeletons,
centaurs, harpies, and so on. It still involves violence,  but I don't
think killing monsters or mythical creatures is the same as killing
real people in games.

That said, even when I do play games with real people I don't
necessarily have any intention of going out and doing that in real
life. I know that the terrorists or enemy soldiers are make believe,
are just products of the developer's imagination, and don't
necessarily have anything to do with the real world. So killing people
even in games is not really as bad as people make it out to be.

Cheers!


On 12/15/13, Teresa Cochran <[email protected]> wrote:
I don’t think games have to be about killing people. Killing monsters and
zombies is fine. :) Or you could make it somewhat abstract and have to react
to something in a split second. Change reaction comes to mind. It has some
elements of both a puzzle and a shooter. I play that game quite a bit, too.

Teresa

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